Search found 1872 matches
- Jan 13th '21, 09:24
- Forum: Projects
- Topic: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map
- Replies: 10
- Views: 5539
Re: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map
Wow… I was just thinking about this the other day… hard to believe Winter 1 was 11 years ago... I have the original versions of the Xmas 3 and Winter 1 maps, and I think I posted later versions of Xmas 3 and Winter 1 on fileball.bungie.org instead of simplici7y, but that site seems to have gone offl...
- Jan 18th '13, 00:26
- Forum: The Pfhorums
- Topic: Pfhorums 7 year, 7 month, 7 day anniversary!
- Replies: 91
- Views: 134423
- Feb 22nd '12, 05:36
- Forum: Aleph One Discussion
- Topic: 3D object Scaling
- Replies: 15
- Views: 11095
- Feb 14th '12, 00:19
- Forum: Welcome
- Topic: who needs sh*t done?
- Replies: 20
- Views: 15672
If aleph one was a business market, 3D scenery sets is an unexplored niche with high payback. - high usage - good longevity - fills the unspoken demand for 3D scenery. Helping people with project X is a more risky business. The fail rate is high, and you only get a percentage of the glory. Say 10%....
- Feb 13th '12, 00:05
- Forum: Welcome
- Topic: who needs sh*t done?
- Replies: 20
- Views: 15672
- Jan 31st '12, 01:17
- Forum: Editors, Emulation, Etcetera
- Topic: my own private ShapeFusion
- Replies: 40
- Views: 25450
Can't get this to happen. Can you post your system specs, and what shape files / collections make ShapeFusion crash for you? I'm running Mac OS X 10.5.8. It seems that only some things cause this error [attachment=5417:Picture_13.png] For instance, when I pasted this one in, the old set's sequences...
- Jan 26th '12, 05:58
- Forum: Editors, Emulation, Etcetera
- Topic: my own private ShapeFusion
- Replies: 40
- Views: 25450
Wow, this is awesome. No more dependence on Shapes Juggler for collection swapping! I noticed that in the physics editor you can use collection numbers greater than 31, does this mean that we can actually use extra collections now? Ooh, and I found an error too! Whenever you copy into a new collecti...
- Jan 24th '12, 23:31
- Forum: Editors, Emulation, Etcetera
- Topic: ShapeFusion icon
- Replies: 43
- Views: 23045
I like the design of Shadowbreaker's except for the lighting on the outer cog. The idea I had when making shiny stuff was that making sense wasn't that important. I guess I was wrong [MTongue] . I made an attempt at correcting some of the light (in the first one), and then I tried making one with j...
- Jan 22nd '12, 23:12
- Forum: Editors, Emulation, Etcetera
- Topic: ShapeFusion icon
- Replies: 43
- Views: 23045
- Dec 17th '11, 02:20
- Forum: Artwork and Music
- Topic: Marathon in Brussels
- Replies: 7
- Views: 6532
- Dec 12th '11, 03:41
- Forum: Projects
- Topic: Marathon: Legend (official thread)
- Replies: 21
- Views: 13213
- Dec 6th '11, 00:41
- Forum: Marathon Discussion
- Topic: New M1 Conversion
- Replies: 9
- Views: 5398
I'm ashamed to admit it, but I have never played the original Marathon. I've only played it's conversion, M1A1. Now, since the release of Aleph One 1.0, I'm ready to play the games (again) as they would of been played more than a decade ago, but M1 is still a conversion. I see on http://marathon.so...
- Dec 4th '11, 01:23
- Forum: Projects
- Topic: nerrrrrrrrrrrrrrrr
- Replies: 8
- Views: 4613
If you are enlisting help, would you be willing to provide your textures? I assume they are different than those from Winter II, since the textures had not been complete at that time. The Winter II textures, at the time that I stopped, consisted mainly of 1 set, an enormous 103 texture set which I ...
- Nov 23rd '11, 03:12
- Forum: Projects
- Topic: nerrrrrrrrrrrrrrrr
- Replies: 8
- Views: 4613
- Feb 23rd '11, 03:26
- Forum: Aleph One Discussion
- Topic: Aleph One 1.0b1
- Replies: 69
- Views: 41406
- Dec 2nd '10, 09:30
- Forum: Chat
- Topic: Steve Jobs angered when Microsoft bought Bungie
- Replies: 12
- Views: 10592
- Nov 29th '10, 11:38
- Forum: Projects
- Topic: Marathon: Aeon
- Replies: 371
- Views: 154924
Now that you posted that I was able to determine that the problem must've been a physics model I had loaded. I am getting the Bobs now. The physics must've somehow given me a machinegun trooper. The trooper problem is my fault. But, it shouldn't have happened. You aughta merge physics into your maps...
- Nov 25th '10, 23:37
- Forum: Projects
- Topic: Marathon: Aeon
- Replies: 371
- Views: 154924
Who doesn't shoot grenades? The only thing up the stairs is a 2x canister. I was thinking of making the door open on a platform trigger near the terminal, so it's impossible to try and fight off a large group of fighters and troopers without at least some protection. I thought that the Assault Rifl...
- Nov 24th '10, 23:44
- Forum: Projects
- Topic: Marathon: Aeon
- Replies: 371
- Views: 154924
Well I like it. I think this one cramp room provides one thing I like most of any scenario out there. ATMOSPHERE. It's possible to be un-cramped and still have atmosphere. At lot of scenarios have atmospheric, yet comfortably large rooms. This room starts you out with rebellion health and a trooper...
- Nov 22nd '10, 22:57
- Forum: Projects
- Topic: Marathon: Aeon
- Replies: 371
- Views: 154924
I just gave this scenario a try, and had a few things to say about it. My main problem was that 3 of the levels didn't work, at least for me. I think the problem is that you have some 256x256 sized textures in your sewage set: [attachment=4458:Picture_4.png] Another major problem I had was the fact ...
- Nov 22nd '10, 11:07
- Forum: Artwork and Music
- Topic: Gorans Highres Infinity Textures
- Replies: 338
- Views: 184231
You are doing a much clearer and more shape conscious job than I did when I remade a few of these for my own purposes. I like it [MSmile] Are you using any sort of fancy photoshopping technique to get your shapes? Shapes have always given me trouble, especially when they are made with the actual Sha...
- Nov 12th '10, 12:44
- Forum: Marathon Discussion
- Topic: It's more fun when they're faster on the draw.
- Replies: 32
- Views: 16576
- Nov 10th '10, 01:26
- Forum: Artwork and Music
- Topic: cheap Bank Gothic
- Replies: 20
- Views: 14696
- Aug 20th '10, 06:12
- Forum: Chat
- Topic: Halo Reach
- Replies: 35
- Views: 20529
Speaking of Halo, I just got an Xbox. Maybe I can finally try out Halo past the demo. :) A few weeks ago I played Halo for the very first time, and I sorta liked it. I played it on a Mac mind you, not an xbox, so the controls were a bit weird and the graphics were sometimes laggy. The music was goo...
- Jul 28th '10, 05:04
- Forum: Projects
- Topic: Summer mapmaking collaboration project
- Replies: 186
- Views: 131103
Wow, I like, forgot about this. My map stopped at around 900 polies, I could go back to complete it, but it would definitely require like at least 1200 total. For those of you who didn't catch it, it too is a water map... like most of the other ones mentioned here. Oh well, I've put some of my spiff...