Search found 283 matches

by quartz
Aug 29th '11, 03:41
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 27237

Treellama wrote:Are the Hoth textures available for download somewhere?
yes, under the qualification that they're in the os9 shapes patcher that comes as part of the demo.
http://archives2.bungie.org/inf.scenarios/hoth.preview.hqx
by quartz
Aug 29th '11, 01:18
Forum: Projects
Topic: fragments
Replies: 1
Views: 2247

http://www.simplici7y.com/items/fragments

people have asked about some of the stuff I've done in various other threads, so I figured I'd throw them together in an archive before I leave.
by quartz
Aug 29th '11, 01:13
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 27237

RyokoTK wrote:Sorry, I guess.
like I said, I don't really care. hoth died in utero and if people want to salvage stuff from the demo that's perfectly fine by me. better than letting it go to waste.
by quartz
Aug 28th '11, 06:20
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 27237

RyokoTK wrote:Uh...?
I don't really care, I just thought it was amusing. it wasn't even one of the good ones.
by quartz
Aug 28th '11, 04:04
Forum: Aleph One Discussion
Topic: quartz's questions/complaints thread
Replies: 1
Views: 1604

har.

seriously though, it's not a bad idea to put everything in one thread, and honestly this is something I should've thought of myself some time ago. it's a moot point now though, there isn't a lot of point in me posting on the forums anymore.
by quartz
Aug 28th '11, 03:43
Forum: Mapping
Topic: can you put a shapes patch in a plugin?
Replies: 8
Views: 5845

to satisfy your own curiosity is selfish. STOP IT. ok look, maybe this isn't obvious to you, but I *do* in fact attempt to do stuff and release it. the problem is that basically every idea I've had in like the last month has been cockblocked by some stupid trivial snag. I do a lot of stuff that I d...
by quartz
Aug 28th '11, 00:02
Forum: Mapping
Topic: can you put a shapes patch in a plugin?
Replies: 8
Views: 5845

Do we have to do this every couple days when you have a new idea? I guess I have trouble understanding the "state of the industry" as it were. there's a lot you can do, but there's also a lot of totally arbitrary restrictions, and I'm not seeing a rhyme or reason to it. I feel like I have...
by quartz
Aug 27th '11, 23:34
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 27237

RyokoTK wrote:Comments about them are appreciated.
you stole one of my old hoth textures :)
by quartz
Aug 27th '11, 23:09
Forum: Mapping
Topic: can you put a shapes patch in a plugin?
Replies: 8
Views: 5845

Treellama wrote:No
ok, I was actually expecting the answer to this to be 'yes'....
why can you do it for maps but not plugins? what's the technical limitation?

also: I totally posted this in the wrong forum, sorry.
by quartz
Aug 27th '11, 22:50
Forum: Mapping
Topic: can you put a shapes patch in a plugin?
Replies: 8
Views: 5845

..or does it only work when merged into a map?

and I mean an actual shapes patch here, with sequences and keyframe sounds and stuff, not just an opengl bitmap substitution.
by quartz
Aug 27th '11, 22:42
Forum: Aleph One Discussion
Topic: what exactly is going on here?
Replies: 18
Views: 10066

somehow a ZLL crept into the edge of one of the pillars in front of the control room, which is weird because I'm very careful about keeping track of those so I'm kinda necro posting here, but I've since figured out that this is a bug in weland so I figure it's worth commenting on it. if you have sn...
by quartz
Aug 27th '11, 02:40
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

Treellama wrote:Cantenna time!
heh, yeah. I haven't seen a laptop with an external antenna port in years though, and I dunno that it's worth buying a pc card just for that.
by quartz
Aug 27th '11, 02:33
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

I hope you're not paying an ISP for that! Stealing a neighbor's wireless maybe? both, effectively. my building complex doesn't allow people to install their own connections, we have to buy into a WLAN thing they have set up. which would be great if it worked half the time. signal reception at this ...
by quartz
Aug 27th '11, 02:20
Forum: Mapping
Topic: hopper says I need to post this
Replies: 63
Views: 36463

I found causes for both the momentary pause and the co-op freeze after level change/resume from save problems, and fixed them in 0.23.3 and 1.0 beta 4. did you finally find it? I remember you found the lag/jitter bug, but that didn't solve all of it on our end. I can't remember if we we're still pl...
by quartz
Aug 27th '11, 02:03
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

I think maybe these conversations would be more efficient if you joined #alephone on freenode sometime, quartz. my current net connection is slow and incredibly flaky, so any form of live anything (chat/games/video/etc) doesn't work too well a lot of nights. chats in particular end up just being pa...
by quartz
Aug 27th '11, 01:53
Forum: Mapping
Topic: hopper says I need to post this
Replies: 63
Views: 36463

Thought that was fixed? we never came up with anything conclusive. you were running out of ideas and your last suggestion was to edit my prefs and disable the bandwidth reduction feature. I don't think I got around to testing that, it was right around the time my friend and I finished m2 and he has...
by quartz
Aug 26th '11, 23:14
Forum: Mapping
Topic: hopper says I need to post this
Replies: 63
Views: 36463

Treellama wrote:What ring/star thing?
the "star networking protocol doesn't work on any of the six machines and we have to use ring if we want a game that doesn't lurch or die in 10 minutes" thing.
by quartz
Aug 26th '11, 21:40
Forum: Mapping
Topic: hopper says I need to post this
Replies: 63
Views: 36463

Treellama wrote:I missed that somehow. Why can't you use the metaserver?
also, there's that whole ring/star thing going on with all our machines.
by quartz
Aug 26th '11, 20:18
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

Treellama wrote:Without a break,
oh I missed that too. you manually have to write the word "break" in C?
by quartz
Aug 26th '11, 19:58
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

They don't actually affect the behavior of that code :) I'm not great with the C family, but why not? does "player->suit_oxygen" retrieve the max value instead of the current value or something? the only other thing I can think of is that the division produces a float instead of an int, b...
by quartz
Aug 26th '11, 19:34
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

W wrote:All I know is people are arguing about nothing.
well, I'm arguing that letting people change the timer would be immensely useful. :)
by quartz
Aug 26th '11, 19:25
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

Seems like it would happen every 30 seconds to me. yeah, look again, the whole bottom section is commented out. I totally missed that too and did this whole thing with a stopwatch and pen and paper. after I posted it I realized that tree was confirming what I said, not refuting it. edit: looks like...
by quartz
Aug 26th '11, 19:12
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

would it be easy to expose that and let people type in a raw tick value or something? after doing more testing, my scuba patch may be in trouble. I realized that in one or two places people have used the "underwater" sound as a dry-ground ambient sound, so I can't even get away with just c...
by quartz
Aug 26th '11, 06:26
Forum: Projects
Topic: Scuba Sounds 1.0
Replies: 20
Views: 10647

Many thanks to you for submitting a documentation patch to clear it up. Oh wait, you didn't. sorry, the mml is like 3 lines I figured it would be obvious what was going on. in the "sounds" tag, the description for the "breath" attribute says it plays when you're underwater. it n...
by quartz
Aug 25th '11, 21:55
Forum: Projects
Topic: Possibility to call friendly troopers?
Replies: 14
Views: 13412

I should also note that I used CC's script as a starting point for this