Search found 218 matches
- Aug 31st '23, 15:43
- Forum: Marathon Discussion
- Topic: Forum game: Come up with a Marathon scenario based on a title
- Replies: 8
- Views: 1295
- Aug 29th '23, 09:41
- Forum: Marathon Discussion
- Topic: Forum game: Come up with a Marathon scenario based on a title
- Replies: 8
- Views: 1295
- Aug 22nd '23, 03:34
- Forum: Marathon Discussion
- Topic: Forum game: Come up with a Marathon scenario based on a title
- Replies: 8
- Views: 1295
Re: Forum game: Come up with a Marathon scenario based on a title
Marathon Dinosaur Egg 3D It's a scenario that puts the player on Pfhor Prime to disable critical infrastructure to clear the way for a massive UESC invasion of the planet. Durandal sells out the UESC and the Pfhor decimate the UESC invasion fleet stranding the player who is very quickly the last rem...
- May 28th '23, 23:21
- Forum: Marathon Discussion
- Topic: New Marathon Game - "pvp extraction shooter"
- Replies: 6
- Views: 1820
Re: New Marathon Game - "pvp extraction shooter"
I'm optimistic. For me its down to a few questions: - Is there quality continuation of Marathon's story, lore, and can I make it my objective to go get it? Is it one of the ways to win mentioned in the ViDoc? - Has Bungie found a way to consistently pump out content at a rapid rate? - Is the game re...
- May 27th '23, 12:24
- Forum: Marathon Discussion
- Topic: New Marathon Game - "pvp extraction shooter"
- Replies: 6
- Views: 1820
Re: New Marathon Game - "pvp extraction shooter"
I'm in full support of the new game for the sole reason that it will fight the infectious mind virus that is Marathon's Story in my brain, significant brain power is now freed up to use on literally anything else. My life has already improved with the news of this game's development. If the story in...
- Dec 29th '22, 03:05
- Forum: Marathon Discussion
- Topic: EVIL and Rubicon X Reviews
- Replies: 4
- Views: 1945
Re: EVIL Review
Marathon EVIL starts great and then becomes a complete waste of time.
As in the levels are literally designed to waste your time.
As in the levels are literally designed to waste your time.
- Nov 22nd '22, 16:30
- Forum: Projects
- Topic: Marathon: Istoria - An Aleph One RPG Scenario
- Replies: 12
- Views: 3665
Re: Marathon: Istoria - An Aleph One RPG Scenario
What's the story?
- Oct 29th '22, 12:20
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
How does the dynamic music work in Apotheosis X?
Or in a Marathon game in general?
There were times when I was genuinely impressed with how the music kicked in at key moments, like descending the elevator in Wireless Messiah even though I think it's the worst level in the game overrall.
Or in a Marathon game in general?
There were times when I was genuinely impressed with how the music kicked in at key moments, like descending the elevator in Wireless Messiah even though I think it's the worst level in the game overrall.
- Oct 21st '22, 00:11
- Forum: Marathon Discussion
- Topic: Marathon Futility
- Replies: 4
- Views: 1692
Re: Marathon Futility
It's only unusable if you're not extracting them on a classic Mac or an emulator thereof. There are guides to setting up SheepShaver and Basilisk II somewhere in one of these forums. I'd find it, but I have to be somewhere in half an hour. If you ask nicely, someone may extract it for you. I don't ...
- Oct 20th '22, 08:00
- Forum: Marathon Discussion
- Topic: Marathon Futility
- Replies: 4
- Views: 1692
Marathon Futility
I want to play Marathon Futility to see what the maps look like from the inside.
I can't because the only copies available on the internet are the goofy .hqx files that extract an unusable .SIT file.
Is Marathon Futility just lost?
I can't because the only copies available on the internet are the goofy .hqx files that extract an unusable .SIT file.
Is Marathon Futility just lost?
- Oct 8th '22, 13:23
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
When do the Apotheosis map screens get uploaded to Lhowon.org? Probably not anytime soon; it hasn’t been updated in ages. (The Eternal maps are still version 1.1 , to give an indication of how old long ago it was.) But you might find this of use: https://lochnits.com/marathon/scenarios You’re welco...
- Oct 8th '22, 13:01
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
When do the Apotheosis map screens get uploaded to Lhowon.org?
- Oct 6th '22, 05:10
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
All Things Uncertain.png Found a sticky wall in the small passage on the right, here on All Things Uncertain. It happens when entering through either side. Also, enemy sprites were blinking around the area by that dead Enforcer. One of the prison cells around the periphery has an incorrect texture ...
- Oct 6th '22, 04:31
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
A hunter teleported in behind me and threw me out a window.
I might not be thinking about the correct level but there is a level where this happens and I think it was intentional.
- Oct 6th '22, 00:21
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Love the Banshee and its firing sound, but I wish it didn't cut off. At some point I figured out the firing interval in milliseconds and edited the sample so it would be seamless... and it turns out Marathon doesn't reliably play the sound in time with the trigger, so then there was gaps as well as...
- Oct 5th '22, 04:04
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Hmm. What about the projectile speed? Also, it could be the angle of the pistols in hand versus the flight path of the projectile that's throwing me off. And now that I say that, I believe Eternal had this dilemma at some point, with projectiles originating from the center of the screen for both pi...
- Oct 4th '22, 15:44
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
Glad you liked Ghost Hardware. It's one of a few I'm most proud of, despite not being a particularly flashy level in the scheme of things. I probably drew that map 10 times over, but the underlying level progression remained the same through each, as I thought it was a winner. Flashiness sucks. I a...
- Oct 3rd '22, 04:47
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
Otters on Strings got seriously upgraded. It's the highest example of "why didn't I think of using the engine like this?" in the entire game. EDIT: Why I adore Ghost Hardware: [*]Finding the chips is not the challenge, it's the easiest thing in the world. [*]The challenge is getting back t...
- Oct 2nd '22, 06:16
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Just want to say I love what you did with the hunters. The crisp animations. The added melee attack I totally was not expecting when one got near me. Despite being ever so impatient to see this scenario come out, I am happy to see how high quality it is. I'm loving my playthrough of the scenario so...
- Oct 2nd '22, 06:13
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
I'll also mention that we rarely cut frames, outside of certain death and firing animations where it was the logical way to suggest sudden movement. For the majority of the animation, we hand keyed every. damn. frame. Exhausting but totally worth it considering you see the animations play on loop f...
- Oct 1st '22, 22:47
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 8542
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
From the outset I wanted to see what you would do with Momewraths.
I was not disappointed.
I was not disappointed.
- Sep 30th '22, 03:16
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
Something to look forward to.
It's just so rare nowadays. I can't wait to see the map design.
- Sep 3rd '22, 12:06
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
That guy plays like he's half asleep most of the time.hypersleep wrote: ↑Sep 2nd '22, 22:07 Aaron vidded the first level blind for his channel:
https://www.youtube.com/watch?v=QtBL1nwTJSY
I do like that it seems as though the floors are designed with the ceilings in mind.
- Sep 3rd '22, 12:06
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
That guy plays like he's half asleep most of the time.hypersleep wrote: ↑Sep 2nd '22, 22:07 Aaron vidded the first level blind for his channel:
https://www.youtube.com/watch?v=QtBL1nwTJSY
I do like that it seems as though the map's floors are designed with the ceilings in mind.
- Sep 2nd '22, 10:13
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 31827
Re: Apotheosis – Rebuild
Release it in October.hypersleep wrote: ↑Sep 2nd '22, 00:27 This will be the last delay. Whatever's there by the end of September is what we'll release.