Search found 218 matches

by Shocktart
Aug 31st '23, 15:43
Forum: Marathon Discussion
Topic: Forum game: Come up with a Marathon scenario based on a title
Replies: 8
Views: 1295

Re: Forum game: Come up with a Marathon scenario based on a title

Meerjel01 wrote: Aug 29th '23, 14:55
Shocktart wrote: Aug 29th '23, 09:41 You were supposed to explain the scenario for the previous title provided.
There was none.
Shocktart wrote: Aug 22nd '23, 03:34 Next Marathon scenario name for the next participant:
Marathon: Enslaved
by Shocktart
Aug 29th '23, 09:41
Forum: Marathon Discussion
Topic: Forum game: Come up with a Marathon scenario based on a title
Replies: 8
Views: 1295

Re: Forum game: Come up with a Marathon scenario based on a title

Meerjel01 wrote: Aug 28th '23, 17:14 Marathon: Enigma
You were supposed to explain the scenario for the previous title provided.
by Shocktart
Aug 22nd '23, 03:34
Forum: Marathon Discussion
Topic: Forum game: Come up with a Marathon scenario based on a title
Replies: 8
Views: 1295

Re: Forum game: Come up with a Marathon scenario based on a title

Marathon Dinosaur Egg 3D It's a scenario that puts the player on Pfhor Prime to disable critical infrastructure to clear the way for a massive UESC invasion of the planet. Durandal sells out the UESC and the Pfhor decimate the UESC invasion fleet stranding the player who is very quickly the last rem...
by Shocktart
May 28th '23, 23:21
Forum: Marathon Discussion
Topic: New Marathon Game - "pvp extraction shooter"
Replies: 6
Views: 1820

Re: New Marathon Game - "pvp extraction shooter"

I'm optimistic. For me its down to a few questions: - Is there quality continuation of Marathon's story, lore, and can I make it my objective to go get it? Is it one of the ways to win mentioned in the ViDoc? - Has Bungie found a way to consistently pump out content at a rapid rate? - Is the game re...
by Shocktart
May 27th '23, 12:24
Forum: Marathon Discussion
Topic: New Marathon Game - "pvp extraction shooter"
Replies: 6
Views: 1820

Re: New Marathon Game - "pvp extraction shooter"

I'm in full support of the new game for the sole reason that it will fight the infectious mind virus that is Marathon's Story in my brain, significant brain power is now freed up to use on literally anything else. My life has already improved with the news of this game's development. If the story in...
by Shocktart
Dec 29th '22, 03:05
Forum: Marathon Discussion
Topic: EVIL and Rubicon X Reviews
Replies: 4
Views: 1945

Re: EVIL Review

Marathon EVIL starts great and then becomes a complete waste of time.
As in the levels are literally designed to waste your time.
by Shocktart
Oct 29th '22, 12:20
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

How does the dynamic music work in Apotheosis X?
Or in a Marathon game in general?
There were times when I was genuinely impressed with how the music kicked in at key moments, like descending the elevator in Wireless Messiah even though I think it's the worst level in the game overrall.
by Shocktart
Oct 21st '22, 00:11
Forum: Marathon Discussion
Topic: Marathon Futility
Replies: 4
Views: 1692

Re: Marathon Futility

It's only unusable if you're not extracting them on a classic Mac or an emulator thereof. There are guides to setting up SheepShaver and Basilisk II somewhere in one of these forums. I'd find it, but I have to be somewhere in half an hour. If you ask nicely, someone may extract it for you. I don't ...
by Shocktart
Oct 20th '22, 08:00
Forum: Marathon Discussion
Topic: Marathon Futility
Replies: 4
Views: 1692

Marathon Futility

I want to play Marathon Futility to see what the maps look like from the inside.
I can't because the only copies available on the internet are the goofy .hqx files that extract an unusable .SIT file.

Is Marathon Futility just lost?
by Shocktart
Oct 8th '22, 13:23
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8542

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

When do the Apotheosis map screens get uploaded to Lhowon.org? Probably not anytime soon; it hasn’t been updated in ages. (The Eternal maps are still version 1.1 , to give an indication of how old long ago it was.) But you might find this of use: https://lochnits.com/marathon/scenarios You’re welco...
by Shocktart
Oct 6th '22, 05:10
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8542

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

All Things Uncertain.png Found a sticky wall in the small passage on the right, here on All Things Uncertain. It happens when entering through either side. Also, enemy sprites were blinking around the area by that dead Enforcer. One of the prison cells around the periphery has an incorrect texture ...
by Shocktart
Oct 6th '22, 04:31
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

hypersleep wrote: Oct 4th '22, 22:28 If you're tearing your hair out on The Great Fen.... Good :P
A hunter teleported in behind me and threw me out a window.
I might not be thinking about the correct level but there is a level where this happens and I think it was intentional.
by Shocktart
Oct 6th '22, 00:21
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8542

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

Love the Banshee and its firing sound, but I wish it didn't cut off. At some point I figured out the firing interval in milliseconds and edited the sample so it would be seamless... and it turns out Marathon doesn't reliably play the sound in time with the trigger, so then there was gaps as well as...
by Shocktart
Oct 5th '22, 04:04
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8542

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

Hmm. What about the projectile speed? Also, it could be the angle of the pistols in hand versus the flight path of the projectile that's throwing me off. And now that I say that, I believe Eternal had this dilemma at some point, with projectiles originating from the center of the screen for both pi...
by Shocktart
Oct 4th '22, 15:44
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

Glad you liked Ghost Hardware. It's one of a few I'm most proud of, despite not being a particularly flashy level in the scheme of things. I probably drew that map 10 times over, but the underlying level progression remained the same through each, as I thought it was a winner. Flashiness sucks. I a...
by Shocktart
Oct 3rd '22, 04:47
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

Otters on Strings got seriously upgraded. It's the highest example of "why didn't I think of using the engine like this?" in the entire game. EDIT: Why I adore Ghost Hardware: [*]Finding the chips is not the challenge, it's the easiest thing in the world. [*]The challenge is getting back t...
by Shocktart
Oct 2nd '22, 06:16
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8542

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

Just want to say I love what you did with the hunters. The crisp animations. The added melee attack I totally was not expecting when one got near me. Despite being ever so impatient to see this scenario come out, I am happy to see how high quality it is. I'm loving my playthrough of the scenario so...
by Shocktart
Oct 2nd '22, 06:13
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

I'll also mention that we rarely cut frames, outside of certain death and firing animations where it was the logical way to suggest sudden movement. For the majority of the animation, we hand keyed every. damn. frame. Exhausting but totally worth it considering you see the animations play on loop f...
by Shocktart
Oct 1st '22, 22:47
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8542

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

From the outset I wanted to see what you would do with Momewraths.
I was not disappointed.
by Shocktart
Sep 30th '22, 03:16
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

hypersleep wrote: Sep 28th '22, 22:07 3 days.

Apotheosis-X-screenshot-17.jpg
Something to look forward to.
It's just so rare nowadays. I can't wait to see the map design.
by Shocktart
Sep 3rd '22, 12:06
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

hypersleep wrote: Sep 2nd '22, 22:07 Aaron vidded the first level blind for his channel:

https://www.youtube.com/watch?v=QtBL1nwTJSY
That guy plays like he's half asleep most of the time.
I do like that it seems as though the floors are designed with the ceilings in mind.
by Shocktart
Sep 3rd '22, 12:06
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

hypersleep wrote: Sep 2nd '22, 22:07 Aaron vidded the first level blind for his channel:

https://www.youtube.com/watch?v=QtBL1nwTJSY
That guy plays like he's half asleep most of the time.
I do like that it seems as though the map's floors are designed with the ceilings in mind.
by Shocktart
Sep 2nd '22, 10:13
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31827

Re: Apotheosis – Rebuild

hypersleep wrote: Sep 2nd '22, 00:27 This will be the last delay. Whatever's there by the end of September is what we'll release.
Release it in October.