Search found 70 matches
- Apr 9th '21, 02:22
- Forum: Aleph One Discussion
- Topic: Aleph One 1.4
- Replies: 6
- Views: 3418
Re: Aleph One 1.4
This is the most exciting release in a long time! Thanks for all of the hard work!
- Sep 1st '20, 02:49
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3
- Replies: 7
- Views: 3663
Re: Aleph One 1.3
Thanks contributors for the half decade of commits that went into this release! Hopefully some of the modernization in 1.3 will make 1.4 more fun to work on.
- Sep 1st '20, 02:43
- Forum: Aleph One Discussion
- Topic: AlephOne ported to Android
- Replies: 2
- Views: 2220
Re: AlephOne ported to Android
This is awesome! It’s great to bring another major platform into the community! I’ve done a bunch of work on the iOS port, and a recurring problem is that players can’t include their Android friends in multiplayer matches. Net play is super fun when everyone is in the same room together, and now vir...
- Apr 9th '20, 00:01
- Forum: Marathon Discussion
- Topic: epic official Marathon™ gamer merch (not clickbait)
- Replies: 9
- Views: 6680
Re: epic official Marathon™ gamer merch (not clickbait)
I had a similar experience. If they are still selling these, get a size larger than you would normally wear!treellama wrote:Large is 26.5 inches from collar to bottom. I've washed it a few times. It's 100% cotton
- Mar 1st '20, 13:47
- Forum: Marathon Discussion
- Topic: A new game engine for Marathon?
- Replies: 6
- Views: 3827
Re: A new game engine for Marathon?
If this studio has solved the free-locomotion problem, it would be considered a major breakthrough in VR. Maybe they’ve done it (and that would be awesome), but I’d wait for more player feedback before assuming they’re going to be successful. If you want a new scenario to play, Mararthon: Yuge just ...
- Feb 28th '20, 13:32
- Forum: Marathon Discussion
- Topic: A new game engine for Marathon?
- Replies: 6
- Views: 3827
Re: A new game engine for Marathon?
VR support is already available in Unity, and it wouldn’t be impossible to add it to AlephOne either. The real issue is that games with a lot of independent camera movement (such as an FPS) don’t work well in VR.
- Sep 30th '19, 13:05
- Forum: Aleph One Discussion
- Topic: Need feedback from iOS users
- Replies: 7
- Views: 5224
Re: Need feedback from iOS users
The games are all live on the App Store, so there is no need for pre-release testing right now.
The most recent updates add support for MFi, Xbox One, and PS4 controllers. You should try it out, if you haven’t already!
The most recent updates add support for MFi, Xbox One, and PS4 controllers. You should try it out, if you haven’t already!
- Aug 24th '19, 11:52
- Forum: Aleph One Discussion
- Topic: Stupid shader tricks
- Replies: 5
- Views: 3728
Re: Stupid shader tricks
This is a crude sprite emboss effect. It mostly works as you would expect; you can see the glare on objects shift as the player pans left/right. The only major issue is that the effect is sometimes flipped horizontally or vertically, depending on how the sprite was transformed for display (I’m not s...
- Jul 17th '19, 14:26
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63456
Re: Aleph One 1.3b3
Do those issues with mouse input happen on all platforms? I have not noticed input glitches on MacOS, except for sometimes not being able to skip chapter screens; but nothing that affects gameplay.
- Apr 10th '19, 03:21
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63456
Re: Aleph One 1.3b3
You know, I think I've seen similar problems like that before (though not often). If that issue shows up in the software renderer also, it could be some edge case where render tree drawing order is not perfect; say if a sprite is drawn and then other polygon walls are drawn over the top of it. If th...
- Apr 9th '19, 12:10
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63456
Re: Aleph One 1.3b3
What is the easiest way to demonstrate that issue? It could be something simple, like a sprite is getting closer than zNear.
- Apr 4th '19, 16:37
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 63456
Re: Aleph One 1.3b3
Maybe it's too soon to ask this question if you haven't decided on a solution for sure, but for scenarios that include custom shaders, is that something that will need to be changed for future versions of A1? I would expect all of the shaders will need some adjustment. It’s my understanding though ...
- Mar 2nd '19, 16:56
- Forum: Projects
- Topic: AlephOne: Pathways Into Darkness
- Replies: 39
- Views: 18617
Re: AlephOne: Pathways Into Darkness
This is awesome! I never thought I would ever be able to play this game without a lot of inconvenience, but here it is. Thanks for porting it to AO!
- Mar 2nd '19, 15:16
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Re: Major iOS updates are now available!
People ask this pretty often... I think an Android version would be great, but I’m not in a position to start a project like that right now. However, I would contribute if someone else were to take the initiative on it.
- Feb 21st '19, 15:11
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Re: Major iOS updates are now available!
A few other people have asked about controller support, so it’s on the to-do list. I will probably need to buy one myself in order to develop the feature - I don’t personally know anyone who has a mobile controller.
Hope you are having fun!
Hope you are having fun!
- Feb 3rd '19, 20:50
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Re: Major iOS updates are now available!
Where were you during the beta test? :) Anyway, the trigger buttons are gone because it was the single most complained about feature in the old version. You couldn’t fire and aim at the same time (which was sort of a problem) nor could you fire both modes simultaneously with one thumb. I think the t...
- Feb 1st '19, 20:40
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Re: Major iOS updates are now available!
Not yet, but it’s on the wish list. The ES2/3 renderer (I’m trying to keep them interchangeable) is about 90% done. When it’s ready, I will probably just release it as-is. If by some miracle we can actually include MoltenGL for the project, it will bring down power draw and open up some of the more ...
- Feb 1st '19, 18:47
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Re: Major iOS updates are now available!
and I would’ve done it, too... except that Vulkan is the graphics API equivalent of the ALS Challenge. Sure, it’s unifying efforts to solve an important problem, but it’s about as fun as taking an ice bucket to the face.
- Feb 1st '19, 14:55
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Re: Major iOS updates are now available!
Fortunately it’s just a donate button now... But yeah, I was originally opposed to that too - If only because StoreKit integration just complicates things. I changed my mind though when I saw that the MoltenGL license was going to cost $1500 annually.
- Feb 1st '19, 13:59
- Forum: Aleph One Discussion
- Topic: Major iOS updates are now available!
- Replies: 12
- Views: 7964
Major iOS updates are now available!
Hopefully this won’t put too much more load on the meat server. Between the convenience of mobile, and the meatspy bot, I expect we can get even more people joining online games. https://itunes.apple.com/us/app/marathon-1/id419805412 https://itunes.apple.com/us/app/marathon-2-durandal/id421697209...
- Jan 28th '19, 05:25
- Forum: Aleph One Discussion
- Topic: Shaders and other questions
- Replies: 10
- Views: 4608
Re: Shaders and other questions
The various OpenGL implementations aren't exactly known for their consistency...
In some (or all?) of the shaders, the problem seems to be that the main() function ends with a '};' instead of '}'. If you remove that last semicolon, they should compile fine on Apple's OGL.
In some (or all?) of the shaders, the problem seems to be that the main() function ends with a '};' instead of '}'. If you remove that last semicolon, they should compile fine on Apple's OGL.
- Jan 27th '19, 13:34
- Forum: Aleph One Discussion
- Topic: Shaders and other questions
- Replies: 10
- Views: 4608
Re: Shaders and other questions
GLSL is strict about data types. Try using 12.0 instead of 12.
I think Aleph One should report shader errors when they occur, instead of exiting.
I think Aleph One should report shader errors when they occur, instead of exiting.
- Jan 25th '19, 04:12
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b1
- Replies: 97
- Views: 31760
Re: Aleph One 1.3b1
Can you try this 5-line patch? I've not seen your particular issue, but I suspect it's related.
https://github.com/Aleph-One-Marathon/alephone/pull/137
https://github.com/Aleph-One-Marathon/alephone/pull/137
ravenshining wrote:Building the latest from git I get some weird HUD issues when switching weapons..
system: debian 8 amd64 w/NVIDIA Quadro FX 1600M
- Jan 19th '19, 17:03
- Forum: Aleph One Discussion
- Topic: Need feedback from iOS users
- Replies: 7
- Views: 5224
Re: Need feedback from iOS users
I’d be interested in contributing to an Android port, but I’m not in a position to initiate a project like that myself. I’ve not heard of any attempts to run the engine on Android yet.
- Jan 14th '19, 13:58
- Forum: Aleph One Discussion
- Topic: Need feedback from iOS users
- Replies: 7
- Views: 5224
Re: Need feedback from iOS users
I think you’re right; it’s more or less an issue with all digital distribution systems. Hopefully as competition between platforms increases, they become more open. For now I’m doing my best to make this a good representation of the project. I expect that the community will let me know if I’ve slipp...