Search found 1946 matches
- Aug 28th '23, 17:12
- Forum: Marathon Discussion
- Topic: Forum game: Come up with a Marathon scenario based on a title
- Replies: 8
- Views: 2693
- Oct 8th '22, 01:06
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 13942
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Please don't get rid of the noob hole. It was one of my favorite parts of the scenario.
- Jul 13th '22, 08:21
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 43862
Re: Apotheosis – Rebuild
All jokes aside, it's been a few seconds and I could use another dose.
Something stronger to overcome the growing tolerance I'm developing.
Something stronger to overcome the growing tolerance I'm developing.
- Jun 13th '22, 22:49
- Forum: Chat
- Topic: Is Treellama scary?
- Replies: 16
- Views: 53894
Re: Is Treellama scary?
Some further information to help with this ongoing poll:
- Jul 6th '21, 18:18
- Forum: Chat
- Topic: happy birfday moppypuppy
- Replies: 12
- Views: 16561
- Nov 3rd '20, 08:40
- Forum: Marathon Discussion
- Topic: WMaiD
- Replies: 92
- Views: 70361
- Jul 17th '20, 01:04
- Forum: Marathon Discussion
- Topic: Seeking Dade footage (or vintage netgame footage in general)
- Replies: 6
- Views: 4540
Re: Seeking Dade footage (or vintage netgame footage in gene
Maybe you already know this, but make sure you set your film profile to a1 in the preferences when trying to play back old films.
- Jun 16th '20, 06:16
- Forum: Editors, Emulation, Etcetera
- Topic: Atque for Catalina
- Replies: 11
- Views: 7424
Re: Atque for Catalina
While I appreciate Treellama's passion, I would just like to remind all cult members that the proper way to handle things is to burn -v onto people's faces. Thanks.
- Jun 14th '20, 04:15
- Forum: Editors, Emulation, Etcetera
- Topic: Atque for Catalina
- Replies: 11
- Views: 7424
- May 6th '20, 21:28
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 577733
Re: Eternal X 1.2
Clearly the correct answer here is to leverage the stash feature to communicate with the HUD about where precipitation should be drawn, and the HUD handles the rendering
- May 6th '20, 21:02
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 577733
Re: Eternal X 1.2
I think he's saying by merely creating an effect, the global random number generator gets used. Doesn't matter what's in your lua.
- Apr 15th '20, 19:02
- Forum: Projects
- Topic: Marathon Glow
- Replies: 7
- Views: 4656
Re: Marathon Glow
replace the application from an Aleph One app to an Infinity app. (Like how Susannah did it) If you're distributing an alephone scenario, you should only provide the data files. It's up to the user to get alephone to go along with it. You appear to be distributing a mac app, which makes it hard for...
- Mar 29th '20, 20:32
- Forum: Editors, Emulation, Etcetera
- Topic: Flying monster melee attacks
- Replies: 5
- Views: 4632
Re: Flying monster melee attacks
Kamikaze ticks have a melee attack, and if you uncheck the "kamikaze" falg, you can see them run up to you and drain your energy. It stops working as they fly up too high though. One thing I noticed while making AOPID was if I made a monster's projectile spawn too low to the ground, the mo...
- Mar 13th '20, 23:46
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 71239
Re: Aleph One 1.3b3
Not sure I understand the reasons, but both issues were caused by using effects that disappeared after the animation ended. It seems to be working OK now. I understand why effects stored in a table would no longer point to valid objects after the animation ended, but I don't get why they would be po...
- Mar 13th '20, 18:15
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 71239
Re: Aleph One 1.3b3
Yeah I probably will if I can determine that I wasn't just being dumb yesterday.
- Mar 13th '20, 01:42
- Forum: Aleph One Discussion
- Topic: Aleph One 1.3b3
- Replies: 94
- Views: 71239
Re: Aleph One 1.3b3
You're using scenery for precipitation? Why not effects? AlephOne apparently dies due to an assertion upon reloading a game if there are more than 128 effects. Doesn't matter what your dynamic limits are set to. Edit: Also apparently there's some weird behavior with effects where if you create a ne...
- Feb 15th '20, 03:28
- Forum: Projects
- Topic: Project Conflict
- Replies: 49
- Views: 36574
Re: Project Conflict
FYI to everyone interested in this project, I was able to use the shapes/physics from this and combine it with lua to streamline this whole process. With my version of stuff, you no longer need to specifically set up maps to make them work with bots in a single player game. Project Conflict is still...
- Jan 20th '20, 01:11
- Forum: Editors, Emulation, Etcetera
- Topic: Triggering terminals on a polygon
- Replies: 4
- Views: 3382
Re: Triggering terminals on a polygon
What you want is find_target and activate_terminal in the lua docs. If the player is looking at whatever scenery object, is within a certain distance, and hits action, you can activate whatever terminal you want.
You don't even need find_target if you want to just step into them to activate.
You don't even need find_target if you want to just step into them to activate.
- Jan 16th '20, 00:58
- Forum: Projects
- Topic: give me {the} d
- Replies: 25
- Views: 19497
Re: give me {the} d
Lion, you're ruining an otherwise amazing thread here. Please stop.
- Jan 12th '20, 20:23
- Forum: Mapping
- Topic: Atque Crashes under Mojave
- Replies: 8
- Views: 5161
Re: Atque Crashes under Mojave
At least one person has suggested that if the folder contains lua or mml, it crashes for them. Not sure if that's what's happening here.
- Dec 18th '19, 06:49
- Forum: Marathon Discussion
- Topic: epic official Marathon™ gamer merch (not clickbait)
- Replies: 9
- Views: 8119
Re: epic official Marathon™ gamer merch (not clickbait)
It's been available for quite a while now. They probably made 14.
- Dec 15th '19, 03:13
- Forum: Projects
- Topic: Finally throwing out Halathon
- Replies: 346
- Views: 268229
Re: Finally throwing out Halathon
Does this mean you're about done with wmaid?
- Nov 23rd '19, 00:34
- Forum: Chat
- Topic: Website (For reallier)
- Replies: 100
- Views: 55831
Re: Website (For reallier)
Also keep in mind that this place only has like 4 active members at this point, and they all basically are just talking to themselves. The pfhorums are not the right place to be if you expect actual interaction with other people.
- Oct 4th '19, 15:44
- Forum: Projects
- Topic: Marathon Unity
- Replies: 31
- Views: 18074
Re: Marathon Unity
Don't hold your breath. It's been a year since it was worked on.
- Oct 1st '19, 03:37
- Forum: Mapping
- Topic: Mararthon: Yuge / YugePax
- Replies: 231
- Views: 333200
Re: Mararthon: Yuge / YugePax
For those of you that don't know, Adminn_1 finished all of the Yuge maps today that were required to unlock his prize. Congrats man, you earned this . That's actually the only prize that anyone should have been expecting, given the history of prizes and the nature of Mararthon: Yuge. I do actually h...