Search found 83 matches
- Dec 6th '13, 04:21
- Forum: Marathon Discussion
- Topic: Marathon Aeon question
- Replies: 3
- Views: 4066
Marathon Aeon question
decided to give this a try. Got to "The Rise and Fall of Dugit" and barely made it to the the end. Read the terminal message, and. Crash. I've tried using the choose your own level code to go to Level 7 "Asphodel Meadows", but it just doesn't wanna work. I know, it's a beta.... s...
- Nov 26th '13, 01:16
- Forum: Aleph One Discussion
- Topic: not my day-not Aleph One's day either
- Replies: 2
- Views: 1873
Re: not my day-not Aleph One's day either
thanks $lave, got it workin' okay now. Apparently, I used to have Aleph One up n' running a long time ago, and the Prefs folder was still under application Support in the Library (I'll bet you thought it was Professor Plum in the Drawing Room with the Lead Pipe, but not quite....) So, after I found ...
- Nov 21st '13, 23:22
- Forum: Aleph One Discussion
- Topic: not my day-not Aleph One's day either
- Replies: 2
- Views: 1873
not my day-not Aleph One's day either
OK, decided to get Aleph One up and going, just to give Xmas submarine and Starship a try. A few days ago, Xmas sub (goran's scenario) was working fine. Then Aleph One crashed. Okay, threw out Aleph One, kept the scenario, threw out the Marathon 2 data files, grabbed another copy of Aleph one ( both...
- Sep 20th '13, 01:33
- Forum: Projects
- Topic: Zero Population Count
- Replies: 26
- Views: 14680
Re: Zero Population Count
sorry didn't read the ReadMe through all the way. Game is okay. only works on 640x480 and that's it.
still, it's better than nothing, and yes, I have the CD's for ZPC, Damage Inc and Prime Target.
Man, do I feel old....
still, it's better than nothing, and yes, I have the CD's for ZPC, Damage Inc and Prime Target.
Man, do I feel old....
- Sep 13th '13, 18:12
- Forum: Projects
- Topic: Zero Population Count
- Replies: 26
- Views: 14680
Re: Zero Population Count
so many memories ! tried the Mac OS X port and it started up fine, played okay for a while until it got to the cut scene (finish of Permashed Potatoes) where you see Arman on an elephant blasting through stone, then it seemed to get stuck on a permanent loop, at least it sounded that way. I tried to...
- Apr 17th '13, 04:37
- Forum: The Pfhorums
- Topic: it's news to me
- Replies: 1
- Views: 5863
it's news to me
Someone has ported Pathways into Darkness for OS X (as of April 9th 2013)
take a bow (I think it's Man Up studios, whoever they are). It's available through the itunes store and it's free (as far as i know)
I'm gonna have to check this out...
JB
take a bow (I think it's Man Up studios, whoever they are). It's available through the itunes store and it's free (as far as i know)
I'm gonna have to check this out...
JB
- Mar 25th '12, 23:45
- Forum: Projects
- Topic: Marathon RED
- Replies: 1
- Views: 2313
- Mar 3rd '12, 03:05
- Forum: Projects
- Topic: losing classic scenarios?
- Replies: 60
- Views: 35207
thanks for porting it-it works okay--I guess it's the best I can hope for under the circumstances. However, how I go tinkering under the hood with the DirectDrawRenderer stuff ?(software\wine\direct3d) I'm running your port on OS X, and I don't know what I'm doing, so any help is appreciated. Oh, an...
- Dec 2nd '11, 23:48
- Forum: Aleph One Discussion
- Topic: Aleph One 1.0
- Replies: 84
- Views: 50940
nice job, folks, I am proud of you all, especially the Aleph development team I didn't know about this until today, went to fark.com and there it was.... can't wait to try it out-no secret levels from M1A1, eh? oh well Y'all just blew my tiny little mind...... one thing tho'-Treellama-potato-whatsit...
- Aug 11th '11, 16:17
- Forum: Projects
- Topic: Marathon: Aeon
- Replies: 371
- Views: 154924
okay, playing the first level-interesting...nice use of architecture/mix of shapes....ah, one question though... about the music.... is there some sort of .mml script I should write to get the music working or something in Aleph One for playing outside music? Can't seem to find much yet....gonna be ...
- Aug 10th '11, 16:00
- Forum: Marathon Discussion
- Topic: Marathon PID reboot
- Replies: 9
- Views: 6436
- Mar 21st '11, 17:15
- Forum: Aleph One Discussion
- Topic: dunno if this has been covered before-aleph one and music
- Replies: 6
- Views: 3646
- Mar 19th '11, 22:09
- Forum: Aleph One Discussion
- Topic: dunno if this has been covered before-aleph one and music
- Replies: 6
- Views: 3646
Ahhh..right...thanks.... Hm...on further looking I found that M:Phoenix has intro music and whole bunch of other music files, all of which I have no idea how to play in-game. Marathon's original music works fine though....and....where to put the mp3's so that they'll be recognized and work...do I ha...
- Mar 19th '11, 21:23
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix 1.1.0
- Replies: 294
- Views: 140793
maybe teasing? I dunno. I'm working my way through Roquefortress (fairly hard) when I can see a skull in a little room, with some ammo and a door that doesn't open..... there's only one switch in the entire place and I don't think it opens that door. If it did, and by turning it off I locked myself ...
- Mar 16th '11, 17:51
- Forum: Aleph One Discussion
- Topic: dunno if this has been covered before-aleph one and music
- Replies: 6
- Views: 3646
What music file are you trying to play? Phoenix most likely has MML specifying the name of the intro music file. You will need to match that, or edit the MML. thanks, Treellama-it's the one that came with Marathon Infinity, I think. I don't know how to match that, or edit the MML, but I wouldn't mi...
- Mar 15th '11, 19:43
- Forum: Aleph One Discussion
- Topic: dunno if this has been covered before-aleph one and music
- Replies: 6
- Views: 3646
- Jun 18th '10, 18:38
- Forum: Marathon Discussion
- Topic: marathon 2 SE
- Replies: 6
- Views: 4342
okay, got it-it mentions something about fatal ID=43 and ...oh, I just remembered something..moved the whole folder into my MaraBits folder, used the copy of AlephOne I have sitting in there, selected the m2 bits, and...it works...huh. go figure... well, thanks...*looks kinda sheepish* for your help...
- Jun 18th '10, 18:21
- Forum: Marathon Discussion
- Topic: marathon 2 SE
- Replies: 6
- Views: 4342
- Jun 18th '10, 03:52
- Forum: Marathon Discussion
- Topic: marathon 2 SE
- Replies: 6
- Views: 4342
sorry, scenario doesn't work for me. Dropped the latest version of Aleph One in there, checked to make sure I snagged the Mac version (check) and clicked on it and......it quit. Didn't even try to run it-just quit...I don't know what I should do to get 'er up and running at the moment any suggestion...
- May 17th '10, 23:27
- Forum: Projects
- Topic: aleph one pathways redux-is it toast?
- Replies: 1
- Views: 2764
- Jan 19th '10, 19:23
- Forum: Aleph One Discussion
- Topic: how do you skip levels?
- Replies: 4
- Views: 1980
- Dec 14th '09, 23:45
- Forum: Projects
- Topic: The Gray Incident BX demo
- Replies: 52
- Views: 28733
great Job, ryotkoTK. I was challenged from start to finish. I thought I knew what was going on when.... who should appear but two MOAH's and then later....golden defenders.... Mi-gosh. I thought the Renegades were hard enough to kill, but these buggers are nearly impossible. I also liked the part wh...
- Dec 2nd '09, 23:46
- Forum: Aleph One Discussion
- Topic: cheats.lua
- Replies: 10
- Views: 4798
hmmmm.....thanks Treellama and Wastd will try it with the brackets....this whole console thing is pretty new for me... and good news...the dialog problem I had -save game and quit dialogs not coming up, has been solved I forgot to read the readme and put the aleph one .app into the grey incident fol...
- Dec 2nd '09, 21:37
- Forum: Aleph One Discussion
- Topic: save/quit dialog
- Replies: 1
- Views: 1370
maybe it's just me/one of those days I save my game at one of the save terminals and the save game (yes/no) dialog doesn't seem to come up right away, at all. I press the esc key on my keyboard, and I get a flash of yes/no, just for a second which allows me to save my game. Same with quit dialogue, ...
- Dec 2nd '09, 21:29
- Forum: Aleph One Discussion
- Topic: cheats.lua
- Replies: 10
- Views: 4798
thanks for the info, CryoS, but for me the cheats don't do beans, I type them in according to the instructions (call up the console, which I think is left-slash),type in the function, then press enter) and....nothing.... sez cheats are enabled, but I'm still gonna have to work on 'em....this .lua st...