Can you confirm if any additional packages ask to be installed after running the following command:
$ sudo apt install '^libsdl2-*'
Search found 379 matches
- Sep 24th '20, 20:38
- Forum: Aleph One Discussion
- Topic: Linux install help
- Replies: 5
- Views: 2602
- Sep 11th '20, 20:01
- Forum: Aleph One Discussion
- Topic: Linux install help
- Replies: 5
- Views: 2602
Re: Linux install help
Which distro are you running on?
- Feb 10th '20, 22:47
- Forum: Aleph One Discussion
- Topic: Damage Inc. & Prime Target Reversing
- Replies: 52
- Views: 35940
Re: Damage Inc. & Prime Target Reversing
The stars recently aligned when a tool called Ghidra was released, which features a decompiler that also targets PowerPC. I've loaded the Mac binary of Damage Inc, which includes debug information, into it and the output looks very clean and doesn't suffer from any of the issues that plagued my ear...
- Jul 18th '19, 13:55
- Forum: Marathon Discussion
- Topic: Is Marathon Shadervoid canon to the Marathon story?
- Replies: 12
- Views: 5370
Re: Is Marathon Shadervoid canon to the Marathon story?
Would Dave be the 9th?Wrkncacnter wrote:For reference, MPID is the 7th level of hell.
- May 16th '19, 13:23
- Forum: Projects
- Topic: VAST - A Marathon-inspired FPS
- Replies: 39
- Views: 19889
Re: VAST - A Marathon-inspired FPS
Didn't the steam page for the game mention April 14th as a Early Access release? I'm pretty heckin sure it did. Doesn't now though.
- Mar 25th '19, 12:34
- Forum: Projects
- Topic: Marathon: Paths of Jjaro.
- Replies: 11
- Views: 6536
Re: Marathon: Paths of Jjro.
screamernail, finish durandalScreamernail wrote:I want to be part of this but I need to learn some things and need to finish Marathon Durandal.
But I can still be part of the project cause, why not?
- Mar 21st '19, 18:56
- Forum: Aleph One Discussion
- Topic: How to cross build AlephOne?
- Replies: 11
- Views: 5290
Re: How to cross build AlephOne?
I built my build environment with Mingw cross env for the first time in a while. but the following link error occurs. Can I get an image of the build environment used by JIRA ? That one Chance used afaik dark magick's to get working, but I can ask him about it. That does remind me though that I nee...
- Mar 21st '19, 17:04
- Forum: Projects
- Topic: VAST - A Marathon-inspired FPS
- Replies: 39
- Views: 19889
Re: VAST - A Marathon-inspired FPS
Before the macOS soft-launch in early March, I tested it on the oldest MacBook I have, a MacBook Air from 2009 and it runs, but barely. Apple doesn't have any way for us to set a minimum requirement; instead they test it themselves and the App Store says whether it will work on your machine you hav...
- Mar 21st '19, 14:50
- Forum: Projects
- Topic: VAST - A Marathon-inspired FPS
- Replies: 39
- Views: 19889
Re: VAST - A Marathon-inspired FPS
Collecting my very few intial thoughts here in regards. I may cross-post on your message boards as well so it's "on the record" so to speak. After hilariously fighting with the App Store application to even process my payment, I let the game download overnight as I passed out. Early this m...
- Feb 5th '19, 18:38
- Forum: Mapping
- Topic: Mararthon: Yuge / YugePax
- Replies: 231
- Views: 317863
- Aug 10th '18, 17:22
- Forum: Marathon Discussion
- Topic: Putting the Marathon Vidmaster's Challenge films on YouTube
- Replies: 98
- Views: 41254
Re: Putting the Marathon Vidmaster's Challenge films on YouT
So... more stupid emulator questions. I've gotten SheepShaver to boot. It runs Marathon, and it even looks like it's supposed to. But it doesn't play sound. It's complaining that I've given Marathon too much memory, even when I reduce the memory size. What gives? It also freezes after about a minut...
- Jul 25th '18, 16:25
- Forum: Projects
- Topic: Chocothon (a Chocolate Doom-like source port)
- Replies: 4
- Views: 3623
Re: Chocothon (a Chocolate Doom-like source port)
Like the rest of the developers, I agreed to work on Aleph One because I believe the community is too small to support multiple source ports. I encourage you instead to contribute to the issues that you mention: bug fixes and tests for Aleph One, and reports / fixes of Marathon behaviors Aleph One ...
- Jun 4th '18, 04:26
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Re: Mirata - A WIP launcher for AlephOne & etc
Leaving an update on here in regards to recent developments. N E W C O M M I T So after a good week or so having my brain turned to mush from RHCE material, and looking up various ways i could implement what I would want this project to do, I decided to scrap what I had in C code in exchange for imp...
- May 23rd '18, 12:51
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Re: Mirata - A WIP launcher for AlephOne & etc
FWIW, since Marathon started out life as a Mac game, the drag-and-drop approach will probably be more popular among its user base than it would among gamers more generally. But apart from that, I have little helpful to add; I haven't played around with Linux distros and compilers enough to have any...
- May 23rd '18, 01:17
- Forum: Projects
- Topic: AlephOne: Pathways Into Darkness
- Replies: 39
- Views: 18524
Re: AlephOne: Pathways Into Darkness
Finally, a proper modern use for the mic button.
- May 18th '18, 19:04
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Re: Mirata - A WIP launcher for AlephOne & etc
So thinking thing over some more, I think atm I should at least focus on getting the package stuff worked out first, since that would be the most important thing to deal with. I can luckily use the libcurl API for that. The installation and launching stuff I can push off to the side until the packag...
- May 17th '18, 20:45
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Re: Mirata - A WIP launcher for AlephOne & etc
I don't think combining easy install and developmental versions of Aleph One makes sense. I'd really rather that not be a thing. I might have worded that a bit odd. I would say to consider it like snapshots like in Minecraft. The ones that compile correctly for snap imaging are available for you to...
- May 17th '18, 20:28
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Re: Mirata - A WIP launcher for AlephOne & etc
I'm also trying to view how to tackle this from the perspective of new linux users. You're welcome to do whatever you like and publish whatever you like, but downloading and compiling some C executable masquerading as a shell script is not something I'd ever advise a new Linux user to do. If you tr...
- May 17th '18, 14:32
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Re: Mirata - A WIP launcher for AlephOne & etc
Preface: I'm still half awake when writing this post so I might be overthinking these. Really? I just made one single desktop configuration file in a convenient location (~/Aleph One/, which also has all my scenario folders), gave it a pretty icon, and set it to handle the inode/directory mimetype....
- May 17th '18, 02:43
- Forum: Projects
- Topic: Mirata - A WIP launcher for AlephOne & etc
- Replies: 16
- Views: 7854
Mirata - A WIP launcher for AlephOne & etc
Current Hot Mess of Code ------→ Github . ========================================== Places for discussion: Here (obviously) #chocothon on freenode #mirata on the Marathon Speedrunning Discord The github ========================================== Hello Hello, tbcr here with another Fine Quality pro...
- Feb 13th '18, 21:32
- Forum: Projects
- Topic: Possibility of a Marathon Speedrun
- Replies: 34
- Views: 23080
Re: Possibility of a Marathon Speedrun
A kindergarten speedrun sounds far less entertaining than a TC speedrun. Kindergarten runs are more on the technical end in terms of what you do during the run. TC is, for the most part more combat intensive. I generally prefer Kindergarten because I like the SickStrats™, though I do occasionally d...
- May 20th '17, 16:51
- Forum: Welcome
- Topic: Hi, I'm aperturegrillz
- Replies: 3
- Views: 6292
Re: Hi, I'm aperturegrillz
One o my favorite Infinity spots is in the beginning of Rise Robot Rise: running out o the powerup/terminal room, firing the alien weapon at the switch and having the door open when you get there. Plus you get to watch the fireball flow to the switch. That shot is a bit tricky sometimes to get righ...
- Apr 29th '17, 18:51
- Forum: Aleph One Discussion
- Topic: How does OOB work?
- Replies: 1
- Views: 2106
How does OOB work?
This question is not exactly for just Aleph One, since it can happen on the original Win and Mac executables. So I and a few others have noticed that you can actually go out of bounds in the engine. There is this clip from a stream I did last night that shows OOB in progress . From what I can gather...
- Jan 25th '17, 05:27
- Forum: Projects
- Topic: Possibility of a Marathon Speedrun
- Replies: 34
- Views: 23080
Re: Possibility of a Marathon Speedrun
https://www.youtube.com/watch?v=xzWlkqpA_a8 I have finally achieved what I set out to do originally during Awesome Games Done Quick 2017. A nice sub 20 time that still has some room for improvement. Shoutouts to ApertureGrillz for figuring out how to make that skip on A Converted Church in Venice, I...
- Sep 30th '16, 06:25
- Forum: Projects
- Topic: Possibility of a Marathon Speedrun
- Replies: 34
- Views: 23080
Re: Possibility of a Marathon Speedrun
So fun times for M2, as I managed to somehow get a Sub :40 on Waterloo Waterpark
http://stats.lhowon.org/speed/marathon-2/1
Provided below is the film, time starts when control is given and time ends after I completely teleport out of WW.
http://stats.lhowon.org/speed/marathon-2/1
Provided below is the film, time starts when control is given and time ends after I completely teleport out of WW.