Search found 490 matches
- Aug 12th '19, 19:40
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308758
Re: Marathon 1 Redux
In a vacuum you can't hear exploding grenades, toasted Pfhor screaming, or anything else unless it physically smacks into your suit or comes over the radio. Just sayin. on another note: can you really toast someone in vacuum? (..the vacuum toaster...might be a great product idea for Indiegogo.com ,...
- Aug 8th '19, 20:25
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308758
Re: Marathon 1 Redux
Killing BoBs is a crime. All those responsible will be punished.
- Jul 1st '19, 10:10
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308758
Re: Marathon 1 Redux
hey, nice way of bringing the story to life in a plausible way! Maybe in the next version you can make 'em high five each other once they realize they are free ..jkravenshining wrote:2: Teleport out once they get there
- Apr 13th '19, 20:24
- Forum: Aleph One Discussion
- Topic: Damage Inc. & Prime Target Reversing
- Replies: 52
- Views: 36035
Re: Damage Inc. & Prime Target Reversing
yay, Asylum. The trick is to let the kids + the mistress work for you. Sorry to hear about the death of a community member, though. Guess we're all starting to get grey in some way or another and not even A1 can stop this. Since I'm not on a first name basis with most around here..what was his handle?
- Apr 5th '19, 09:55
- Forum: Marathon Discussion
- Topic: Contacting the Portal of Sigma team
- Replies: 12
- Views: 6593
Re: Contacting the Portal of Sigma team
It really makes it clear why Battleroids are considered weapons of mass destruction: one of them on a battlefield can defeat an entire army, and a whole squadron of them... to drive this further off topic: good thing then that the Pfhor didn't assimilate the Battleroids. They went with non combatan...
- Apr 5th '19, 00:01
- Forum: Aleph One Discussion
- Topic: Multiplayer Options
- Replies: 18
- Views: 10374
Re: Multiplayer Options
how could they not have been impressed by the Mjolnir Mark IV Cyborg? You must have shown it wrong...
- Mar 10th '19, 22:02
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308758
Re: Marathon 1 Redux
Hey Lia, good job on the terminals with the static screen...one nit-pick, though: the top and left hand part of the metal frame around the terminal's screen show a greenish reflection of what is normally the terminal's text. Now that there's mostly static visible on the screen it looks rather strang...
- Jul 20th '18, 07:33
- Forum: Mapping
- Topic: Doom maps in marathon
- Replies: 5
- Views: 3732
Re: Doom maps in marathon
sounds good. Why'd you pick the maximum step height for the conversation, though? The specific value for the maximum step height seems like quite the arbitrary decision by the game designers. Wouldn't it lessen potential scaling errors by using the player height or maybe better yet the height the wa...
- Jul 19th '18, 19:41
- Forum: Mapping
- Topic: Doom maps in marathon
- Replies: 5
- Views: 3732
Re: Doom maps in marathon
hey pretty nice to get this accuracy in a converted doom map!
I am wondering: did you come up with a script to extract the vertexes from the doom map or did you have to copy 'em all by hand?
I am wondering: did you come up with a script to extract the vertexes from the doom map or did you have to copy 'em all by hand?
- Jun 15th '18, 09:56
- Forum: Projects
- Topic: Hound Redux
- Replies: 39
- Views: 18149
Re: Hound Redux
munching corpses: guess using lua you could spawn a dummy bob monster on every corpse or even better echange it for this dummy monster on the fly. Tweaked in a certain way (invisible, small height, reasonable amount of health, using the corpse's sprite as a starting point) they could munch on it for...
- Jun 14th '18, 08:26
- Forum: Projects
- Topic: Hound Redux
- Replies: 39
- Views: 18149
Re: Hound Redux
ok, looks like you got everything..which sadly is..not much. I remember a discussion going on over at the story forum about the hound's weird colors in first picture, especially the part around the mouth. In smaller pics it looked like a bullet wound inflicted by the Assault rifle. But the conclusio...
- Jun 14th '18, 08:02
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308758
Re: Marathon 1 Redux
nice, I like the rotating fan! On the topic of dual textures (slapping a transparent texture on top of a wall texture): Is it possible to do this using just the Visual Mode lua script by treellama, i.e. without changing the polygon's geometry? For some reason or other back in the day it was possible...
- Jun 8th '18, 18:59
- Forum: Projects
- Topic: Hound Redux
- Replies: 39
- Views: 18149
Re: Hound Redux
you are probably right. Which original pics of the hound do you have so far, btw? Maybe you can post 'em just to double check that you have everything in the best possible quality available. also: have you ever had the chance to listen to the original hound's sounds that were in the infamous leaked ...
- Jun 7th '18, 20:05
- Forum: Projects
- Topic: Hound Redux
- Replies: 39
- Views: 18149
Re: Hound Redux
nice project. I like that you are trying to reproduce things so it'll fit in with the original graphics. This made me take another look at the Marathon home videos and you can actually see the hound in action for a split second at 0:47 while running a late beta version! It's just 2-3 frames at best,...
- Feb 16th '18, 23:32
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308758
Re: Marathon 1 Redux
that would be a good choice! Nathan is known to have done a whole bunch of good M1 inspired art...in case you haven't seen it (Hi Nathan)
- Jan 25th '18, 14:17
- Forum: Projects
- Topic: Project Damathon
- Replies: 10
- Views: 4577
Re: Project Damathon
Hey Sol, you actually just have to insert the two bitmaps of the motion sensor into the Damage Inc shapes file in order to make it work with AlephOne. It expects those bitmaps to be there with their specific dimensions otherwise it quits, no matter what you do. The rest is all MML and custom physics...
- Feb 6th '16, 01:13
- Forum: The Pfhorums
- Topic: Closing Marathon Orphanage
- Replies: 8
- Views: 10497
Re: Closing Marathon Orphanage
I'd like to say my thanks as well
Btw, the second link is just missing the data file's suffix
It works when adding tgz to it: working link for the orphanage data
Btw, the second link is just missing the data file's suffix
It works when adding tgz to it: working link for the orphanage data
- Feb 6th '16, 00:42
- Forum: Aleph One Discussion
- Topic: Damage Inc. & Prime Target Reversing
- Replies: 52
- Views: 36035
Re: Damage Inc. & Prime Target Reversing
I too summon thee, leader of the urinal cake society. Lead us to the holy door (preferably swinging )
- Feb 6th '15, 23:40
- Forum: Aleph One Discussion
- Topic: Turn off head bobbing
- Replies: 10
- Views: 5332
Re: Turn off head bobbing
real men use BasiliskII :]
- Feb 5th '15, 18:45
- Forum: Aleph One Discussion
- Topic: Aleph NONE (Request: M2 XBL binary file)
- Replies: 21
- Views: 9982
Re: Aleph NONE
Aww Bob, I think you might be my biggest fan around here. you might be right there. I have introduced weekly fanclub meetings in the House Of Pain with free ammo for everyone for a while now. Since I usually kill everyone it might very well be that I'm your only fan now, though I go OOS every time ...
- Jan 19th '15, 22:05
- Forum: Aleph One Discussion
- Topic: Aleph NONE (Request: M2 XBL binary file)
- Replies: 21
- Views: 9982
Re: Aleph NONE
excellent, sometimes all you need is three real life betty BoBs (old M1 mod) to jump around pointing at your PC in order to get back to work. Hope this is what happened ; )
Re: RESCUE
although using an inverted extermination mode would also mean that none of the monsters could be killed to be successful. Of course one could do a level with just bobs in it, but then it'll be more of a "leave the bobs alone" mission than a rescue mission, since there aren't any enemies to...
- Nov 22nd '14, 00:25
- Forum: Aleph One Discussion
- Topic: Aleph NONE (Request: M2 XBL binary file)
- Replies: 21
- Views: 9982
Re: Aleph NONE
yay, fork it up, baby.
best of luck to Aleph None.
best of luck to Aleph None.
- Nov 18th '14, 13:49
- Forum: Aleph One Discussion
- Topic: Damage Inc. & Prime Target Reversing
- Replies: 52
- Views: 36035
Re: Damage Inc. & Prime Target Reversing
never gets old, mate
- Nov 17th '14, 00:32
- Forum: Aleph One Discussion
- Topic: Damage Inc. & Prime Target Reversing
- Replies: 52
- Views: 36035
Re: Damage Inc. & Prime Target Reversing
Might actually be a better idea than making Aleph One load Damages shapes file. Acutally my aim was not to change the original Damage Inc shapes file and have A1 load it up with a help of a custom mml file so A1 would know where to find the basic stuff like collections for wall textures, player tor...