Search found 91 matches

by jessenator
Mar 5th '12, 16:21
Forum: Marathon Discussion
Topic: Fileball FTP is Down
Replies: 29
Views: 13933

downloading and seedingâ?¦

I'm going to try and keep it going from 23:00-18:00 MST usually
by jessenator
Mar 5th '12, 15:53
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

My bad, I should have added a smiley :) It's cool, I didn't have time to look into it so I put down my own app instead. Not trying to be condescending or dismissive. I was gonna sayâ?¦ Weland's a fabulous app (I haven't had any trouble with it) and as the dev... Oh, Poe's Lawâ?¦ my bad, too, taking...
by jessenator
Mar 5th '12, 15:06
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

QUOTE(W)I get the feeling we are being trolled. Quite. My own blatant dickishness in that retort was out of essentially asking "This may not be a bug after all, so am I doing anything that's a basic 'no-no'?" a couple of times in this thread, without it being pointed out flatly. While I d...
by jessenator
Mar 5th '12, 03:27
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

Probably shouldn't use Weland either then, I guess... I'm not trying to be a dick here. If there's something elementary I'm doing or not doing then enlighten me. So I'm some meddling child, whining to mommy about how my map won't work to you? Stop treating me like an amoeba to your Mozart. I've tes...
by jessenator
Mar 5th '12, 03:12
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

The engine doesn't create points and connect them, the editor does. His geometry looks OK, but chances are MarathUP is screwing it up. I recommend against using it. Well, I don't deny that MU is doing something screwy to the maps, but I just made this quick map from scratch in Welandâ?¦ same result...
by jessenator
Mar 4th '12, 21:17
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

It operates, essentially, off of a 2D plane. It lays out the map based on all of the (x,y) coordinates of each polygon and how these polygons connect to each other, and then draws in the height afterward. This is why you cannot have those bridges and balconies. But it's also the root of your proble...
by jessenator
Mar 4th '12, 20:42
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

Somehow you deleted all of the lights from your map. Opening it in Weland shows you only had one light to begin with. Also, it appears that you put multiple vertices on the exact same coordinates, and they connected themselves. You can't have two vertices in the same spot unless they're for the sam...
by jessenator
Mar 4th '12, 19:57
Forum: Aleph One Discussion
Topic: VML / AlephOne Bug (?) or Limitation
Replies: 16
Views: 8743

OS X 10.5..8 MacPro 1,1 / 2.66 Octo / 8GB RAM AlephOne 1.0.1 GL classic & shader tested Chipset Model: ATY,RadeonX1900 Type: Display Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: ATI (0x1002) Device ID: 0x7249 Revision ID: 0x0000 ROM Revision: 113-A52027-202 EFI Drive...
by jessenator
Feb 28th '12, 06:25
Forum: Editors, Emulation, Etcetera
Topic: Recommended Editors
Replies: 40
Views: 45388

I've only heard of one other user ( jessenator ) using MarathUp to make maps other than the one that results from it's included tutorial. If anyone cares, here's my 2.5¢: MarathUp has many pros, and many, many cons. I think MoppyPuppy sums up the intense pro-side of using MarathUp, however. By the...
by jessenator
Feb 25th '12, 01:05
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 11103

You always want a slight margin where an object may come into contact with a surface like that. In general, it's better to just avoid situations where 3d objects intersect with walls and poly sides, since it can cause problems with rendering. Naturally. I was just getting pissed at, what I thought ...
by jessenator
Feb 24th '12, 03:44
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 11103

Ok, So upon further testing I've discovered that the perspective, at that range, affects the 3d OBJ files differently (albeit slightly) than the steps. Moving about right next to the steps made it clear- the top of the cylinder was skewed looking up from ground level, but the top of the cylinder mee...
by jessenator
Feb 23rd '12, 04:51
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion 0.6
Replies: 16
Views: 9949

Zott wrote:Thanks to all the developers that put their hard work into it.
ditto. cheers!
by jessenator
Feb 23rd '12, 02:46
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 11103

Make sure you're using the MML model type of "obj", not "wave", for Wavefront models. The old loader needed texture flipping and other awkwardness, so gjditchfield and I added "obj" to support a saner workflow. I think this was my problem- I flipped the texture map and...
by jessenator
Feb 22nd '12, 03:01
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 11103

Treellama wrote:Aleph One probably ignores the units. So pick whatever.
You are right, sir, units must just be for Maya's mayajunk. 1024 of anything (cm) makes 1 world unit. Now if only my UVs worked.
by jessenator
Feb 20th '12, 22:04
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 11103

I don't know about Maya units, but according to the MML guide, Aleph One's 3D model loader uses internal units, i.e. 1/1024 WUs. You can adjust this by changing the scale attribute in the model MML. Maya can model in mm, cm, meter, inches, feet, yardsâ?¦ but I guess what matters is the OBJ-to-AO re...
by jessenator
Feb 20th '12, 20:02
Forum: Aleph One Discussion
Topic: 3D object Scaling
Replies: 15
Views: 11103

As far as adding 3D object functionality (I've downloaded the demo from Simplic7y) is there a correlation between native world units and the units we model with in our respective 3D programs? e.g. are 10cm in Maya equal to 1 world unit in marathon or something similar? I looked here and here:http://...
by jessenator
Feb 20th '12, 01:23
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion icon
Replies: 43
Views: 23053

goran wrote:Here it is.
that is quite wonderful...
by jessenator
Feb 14th '12, 02:56
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 15688

Helping people with project X is a more risky business. The fail rate is high, and you only get a percentage of the glory. Say 10%. :D At this point, glory isn't in my sights- I just want to help out- as implausibly altruistic as that sounds. Eventually my own project will get to a better point to ...
by jessenator
Feb 13th '12, 19:32
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 15688

Make 3D scenery plugins for marathon infinity. Ignore all other requests. :D I thought you could do that alreadyâ?¦ maybe it's just items. I replaced the grenades with a simple, custom-made, low-poly belt. The max poly count for 3D objects in AO is low (at least the last time I looked at the specs).
by jessenator
Feb 13th '12, 00:19
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 15688

Shadowbreaker wrote:My new project is also somewhat understaffed, some printer's ink would be nice!
700 gallons of PMS 582 - it's all yours!
by jessenator
Feb 12th '12, 23:43
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 15688

@ Pfhorrest to clarify, by EXO, you mean the weapon models for Eternal? I've got EternalX on my drive and can see what I can do about building them myself- if it's a matter of convincing CyroS to hand the models off, that might work, too, although I'm picky about trying to figure out someone else's ...
by jessenator
Feb 12th '12, 23:11
Forum: Welcome
Topic: who needs sh*t done?
Replies: 20
Views: 15688

Not new, just back from the dead (unemployed again) So who needs stuff?

â?¢ music / sfx
â?¢ textures
â?¢ 3D
â?¢ BS
â?¢ story ideas (more BS)
â?¢ chicken sandwich?

Oh, I also have printer's ink.
by jessenator
Jul 19th '09, 02:36
Forum: Artwork and Music
Topic: Textures ? all sorts
Replies: 40
Views: 18113

He looks like he's been shopping a lot :) How did you get those light effects? 3d? I likey. hehehe, stopped off for an ammo fix. Thank you, and yes indeed- that's Maya/Mental Ray. there are about 5 render passes in there- 1 with a flat.matte material on the tunnel, another with a chrome material, a...
by jessenator
Jul 19th '09, 01:17
Forum: Artwork and Music
Topic: Textures ? all sorts
Replies: 40
Views: 18113

been off the map, so to speak. Not quite dead!

Here's a bit of what I've been up to:

The Last Walk


I'm almost ready to unveil the project I've been working on, in addition to getting back to helping others on theirs.