Gimp wouldn't be a problem if you didn't have click twice. I stand by my request that the UI elements positions' be customizable.Treellama wrote:That's what makes GIMP so easy to use too. ::rolls eyes::
Search found 571 matches
- Apr 8th '11, 06:46
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103642
- Apr 7th '11, 20:09
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103642
- Apr 6th '11, 20:25
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103642
Here is my first UI design plan (Mockup) Of course, the OS window borders will be removed. Everything is in the game window, it's not all seperate. Any suggestions for modernisations? I might see if I can start getting some actual PiD textures Well, if you're looking for modernization you could add...
- Mar 29th '11, 05:12
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 58913
Aah. See, there's no disarming in marathon, but what I was thinking of each shot being a whole grenade clip, which netmaps and singleplayer alike are also stingy with. That would work. The thing to remember is that even if only one of the grenades hits, it will put the player on the receiving end a...
- Mar 28th '11, 23:03
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 58913
- Mar 27th '11, 00:05
- Forum: Projects
- Topic: Physics- why not?
- Replies: 107
- Views: 58913
- Mar 21st '11, 21:41
- Forum: Contests & Tournaments
- Topic: My Old Seven-Polygon Contest
- Replies: 36
- Views: 40366
- Mar 21st '11, 17:47
- Forum: Contests & Tournaments
- Topic: My Old Seven-Polygon Contest
- Replies: 36
- Views: 40366
- Mar 9th '11, 08:40
- Forum: Mapping
- Topic: Deeze Maps
- Replies: 18
- Views: 12414
Yeah, I know what you mean. I've been having trouble finding a good grass texture that Photoshop'll convert to 8bit BMP. I seem to recall having some trouble there because of the color tables: most of the reasonable looking colors end up getting converted to yellow ones. You should investigate forc...
- Feb 22nd '11, 06:52
- Forum: Marathon Discussion
- Topic: What is your favourite texture set?
- Replies: 29
- Views: 15077
- Feb 21st '11, 06:37
- Forum: Marathon Discussion
- Topic: What is your favourite texture set?
- Replies: 29
- Views: 15077
Yeah I loved some of the lava levels on M2 actually, Feel the Noise and All Roads Lead to Sol, God Will Sort the Dead are all fantastic fun IMO. For some reason I just wasn't a big fan of the lava set in Infinity, and I guess I wasn't a huge fan of the sewage set in M2 for that matter. I also have ...
- Feb 18th '11, 22:07
- Forum: Marathon Discussion
- Topic: What is your favourite texture set?
- Replies: 29
- Views: 15077
- Feb 13th '11, 23:19
- Forum: Artwork and Music
- Topic: Envy's Hires Player Sprites
- Replies: 63
- Views: 43563
- Feb 10th '11, 07:52
- Forum: Aleph One Discussion
- Topic: Aleph One icon
- Replies: 209
- Views: 100034
Oh, and the vertical slice at the bottom is part of the 3D model, not done in post-processing. If you look closely you'll notice it's reflected in the bottom of the central sphere. It just looks tacked on because it was made using a boolean difference function with a rectangular prism, and the came...
- Feb 6th '11, 06:26
- Forum: The Pfhorums
- Topic: Spam
- Replies: 9
- Views: 9019
- Feb 6th '11, 06:00
- Forum: Aleph One Discussion
- Topic: Aleph One icon
- Replies: 209
- Views: 100034
- Jun 9th '07, 16:24
- Forum: Contests & Tournaments
- Topic: EMR Map Making Contest
- Replies: 3
- Views: 5792
- Jun 7th '07, 17:32
- Forum: Projects
- Topic: EMR 3 Official Release
- Replies: 28
- Views: 14801
EMR 3.0 is a unique scenario based upon the Aleph One (Marathon) engine. It is a first-person action adventure game, featuring an epic and in-depth story line. As a Federation Marine resting after your last mission, you start aboard the exploration class Starship Kronos where you learn that your rea...
- May 30th '07, 19:48
- Forum: Projects
- Topic: Halo 2 Conversion
- Replies: 52
- Views: 29275
I once volunteered to cut out and modify sprites for the monsters in this. It's alot of work. I have a folder full of the best screenshots possible, from every angle I could get. They have some redundency, so if one dosen't work out you can use the next, but they'll still require editing. You can ha...
- May 29th '07, 19:46
- Forum: Aleph One Discussion
- Topic: LUA Monster_damaged
- Replies: 1
- Views: 1573
- Dec 2nd '06, 16:38
- Forum: Chat
- Topic: WTF or ELD
- Replies: 8
- Views: 3888
- Dec 2nd '06, 16:34
- Forum: Mapping
- Topic: Stealth Map
- Replies: 51
- Views: 21238
- Dec 2nd '06, 16:33
- Forum: Mapping
- Topic: preferential spawn points?
- Replies: 4
- Views: 3221