Marathon: Shadervoid - The Labyrwraths of Growth

Discuss and unveil current Marathon projects.

Marathon: Shadervoid - The Labyrwraths of Growth

Post May 22nd '19, 01:56

Image
Image

Now available on Simplici7y: http://simplici7y.com/items/marathon-sh ... -of-growth

Disclaimer and Credits

Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.

Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.

Introduction

With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.

Plot

“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.

When you finally wake up, alone…”

Image
Image
User avatar

Adminn_1
NEFX

Post May 25th '19, 12:47

Can you upload the gameplay to YouTube?
I don't have time to play but I have time to watch.
Shocktart

Post May 25th '19, 20:05

I’ve considered that! I’m especially interested to see if I can get someone else to upload a blind playthrough video first, though. Spooky might agree to do it, but he hasn’t been around in a little while. We’ll see soon.

I’m going to upload an updated version today that doesn’t have Vasara with it, since that tends to toggle by default for people and can cause confusion.
User avatar

Adminn_1
NEFX

Post May 25th '19, 20:56

Someone should upload a video playing through it, where you don't react to anything or even talk about what you're playing at all. In other words, an Adminn style video.
User avatar

Wrkncacnter

Post May 25th '19, 23:17

[MGrin]

Well, even that would be neat to me, because I could see what it's like for outside players to get through the levels. [a1logo]

Anyway, I updated the upload just now, so no more Vasara.
User avatar

Adminn_1
NEFX


Post Jun 20th '19, 18:29

How does that skull in the title card relate to the game?
Are you going to implement multiple floors or stairs?
Shocktart

Post Jun 20th '19, 19:41

I am interested in having multiple floors and stairs. I'm thinking of saving that for Marathon: Shadervoid - Mode 2, with this current mode being for maps in the style I have finished so far. For that matter, I am interested in having Mode 3, which foregoes the grid-based structure entirely and involves conventional Marathon map structuring.

My idea is that the skull is something of an avatar for the entity behind The Shadervoid, whose world you sort of plug into. It was already the NEFX logo, and it seemed to fit. That and it saved me the trouble of coming up with something else, which I might still do at some point. :3

I just released another solo map for Shadervoid. This one is Extermination, so be sure to return to the starting square after killing everything.

http://simplici7y.com/items/the-phantom ... convention
User avatar

Adminn_1
NEFX

Post Jul 15th '19, 01:57

Here's a playthrough video of the default 2-level set.

https://www.youtube.com/watch?v=rBDA3DmhcMw

I may do another playthrough video of the other level I released, or of future ones.
User avatar

Adminn_1
NEFX


Return to Projects



Who is online

Users browsing this forum: No registered users

cron