thedoctor45 wrote:So far, the bridges are merely a visual engine trick utilizing split-poly texturing (research that term if you want to know how it works) - you can't actually walk underneath them so they only make sense if you put them over a deadly abyss, however Crater Creator is currently working on a more elegant lua based solution which - if he succeeds - should enable us to implement bridges that work pretty close to normal ones found in other, more advanced game engines.
Wrkncacnter wrote:You forgot to include the fps counter.
FlawedIntellect wrote:Curious question for Crater Creator: Would it be possible to make a script that could replace some stairs with slopes (without using 3D objects?)
treellama wrote:For this project you have to lower your standards, I think. As long as it works OK on one of the creator's computers, that's good enough to ship. It doesn't have to work on most people's computers, and it doesn't have to work well from every direction.
A whole lot of effort into a giant hack is actually acceptable to some people! That's one explanation why B&B won't go away that makes sense to me, anyway.
Shocktart wrote:I think you guys should stop making advancements to the AlephOne engine for Halathon, if you keep on this path it will become more Halo than Marathon until its just Halo.
treellama wrote:...won´t be as fun to play.
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