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Re: Finally throwing out Halathon

Posted: Apr 21st '17, 11:27
by thedoctor45
The multiplayer part of Halathon probably delivers the most complete gameplay experience atm so I was thinking about abandoning the SinglePlayer part as I'm currently not really satisied with it (both level design and gameplay wise) and instead release a Multiplayer only Demo of Halathon sooner rather than later.

What are you guys' thoughts on this issue? Would your rather wait for the completion of the SinglePlayer part (which could take quite some time to be frank) or see this project released earlier as netgame-only version?

Re: Finally throwing out Halathon

Posted: Apr 21st '17, 13:09
by General-RADIX
If you're truly struggling to get the single-player campaign up to par, releasing a net-only demo seems like a good bet.

Rubicon X has it set up so that entering a net level by yourself spawns enemies and BoBs, so you've got more to do than wander around (not sure if it also does that if you enter with an actual group). Would this Halathon demo do the same?

(Also, sorry if the answer to this is obvious, but is Halathon a straight recreation of Halo: CE in Aleph One, or an original scenario set in the Halo 'verse?)

Re: Finally throwing out Halathon

Posted: Apr 21st '17, 14:48
by thedoctor45
General-RADIX wrote:Rubicon X has it set up so that entering a net level by yourself spawns enemies and BoBs, so you've got more to do than wander around (not sure if it also does that if you enter with an actual group). Would this Halathon demo do the same?
Thanks for the input.
I guess releasing a Multiplayer Demo which allows people to also use the netmaps in Singleplayer "survival style" mode would certainly be a feasible alternative, I think i will stick with that option for now.
General-RADIX wrote:(Also, sorry if the answer to this is obvious, but is Halathon a straight recreation of Halo: CE in Aleph One, or an original scenario set in the Halo 'verse?)
The netgame part of Halathon certainly tends more towards an accurate recreation of the original Halo experience both in terms of gameplay and level design. I took some liberties with redesigning a few of the larger outdoor maps which obviously cannot be copied over 1:1 to the AlephOne engine but that's about it.

Regarding the Singleplayer part I was aiming for an original plotline but I have hit several obstacles along the way - the most problematic one being the fact that I'm a horrible writer/storyteller, my english isn't perfect and I also suck at designing singleplayer maps, which have brought me to the point where I'm considering starting over with the entire SP campaign and just do a recreation of the original plot, if not abandon it completely, it's currently just a mess really...

Re: Finally throwing out Halathon

Posted: Apr 21st '17, 15:32
by General-RADIX
thedoctor45 wrote:Regarding the Singleplayer part I was aiming for an original plotline but I have hit several obstacles along the way - the most problematic one being the fact that I'm a horrible writer/storyteller, my english isn't perfect and I also suck at designing singleplayer maps, which have brought me to the point where I'm considering starting over with the entire SP campaign and just do a recreation of the original plot, if not abandon it completely, it's currently just a mess really...
Hm...I wanna offer to help with the story, but if the base game can't be salvaged, then I'm not sure how useful any advice I'd have would actually be.

Re: Finally throwing out Halathon

Posted: Apr 21st '17, 16:07
by thedoctor45
General-RADIX wrote:Hm...I wanna offer to help with the story, but if the base game can't be salvaged, then I'm not sure how useful any advice I'd have would actually be.
The biggest deal breaker atm is the quality difference beween the multiplayer and singleplayer campaigns. The netmaps are really detailed and high quality while the solo maps are just regular quality you'd see in most other 3rd party Marathon scenarios.

Editing the solo maps to such an extent that they actually match in terms of quality would simply be too much effort for one person to handle, but releasing anything less would make it look inconsistent which I'm also not happy with, so you can probably see my dilemma. I would need at least one rather experienced mapper to help me overcome this problem or the current SP campain is doomed..

Re: Finally throwing out Halathon

Posted: Apr 21st '17, 16:23
by Wrkncacnter
Just an outsider's perspective here, but I think you might be worrying a bit too much about the quality difference in netmaps vs solo. If you're actually right about the single player maps being about the same quality as most other 3rd party scenarios, it seems odd to me not to release it. You could release the netmaps as a separate package to help make the quality difference seem like less of an issue.

As you can tell from people's attitudes around here, pretty much no one plays or cares about multiplayer. The people that do basically stick to marathon infinity only, unless they're playing co-op. Therefore, a lot of people may never even look at the multiplayer maps.

Re: Finally throwing out Halathon

Posted: Apr 21st '17, 16:38
by thedoctor45
The quality difference is just one of several problems the SP campaign has, if probably the most noticable (well, for me at least).

I think I'll just focus on releasing a multiplayer demo to get people interested and see how things go from there, maybe some of the mappers here even want to help out with the SP part once they (hopefully) recognize the potential that Halathon has.

But as you said, even if we can't match quality completely, aiming for a separate SP release will make the difference hardly noticable so that's probably the way to go for the future...

Re: Finally throwing out Halathon

Posted: Apr 23rd '17, 09:24
by ukimalefu
I want the single player! :(

But if it won't be good enough... maybe just multiplayer is ok. It could make me want to try marathon multiplayer again... ^_^

BUT

Is the single player part really not good enough, or you're being too hard on yourself as a creator? that can happen. Have you had other people play the solo levels?

Also, have you done 'blood gulch'? more than play that, I'd love to see 'Red vs Blue' do another time travel bit :D

Re: Finally throwing out Halathon

Posted: Apr 23rd '17, 12:40
by thedoctor45
ukimalefu wrote:Is the single player part really not good enough, or you're being too hard on yourself as a creator? that can happen.
Tbh, I'm a bit of a perfectionist so what might me acceptable for most people will not be acceptable for me - sorry but I can be quite stubborn when it comes to these things.

The first few levels of the current SP campaign will have you run around in a series of corridors onboard a UNSC cruiser (quite similar to the beginning of the original Halo actually, even though it's supposed to be a different ship). They are super detailed and would fit in with the netmaps but are very linear/unspectacular in terms of gameplay.
The other SP maps are located on an alien Planet and are loosely based on the maps Fishman developed before he decided to dump the files here. I added a little more detail and felshed out the storyarch more but it's still not even close to the rest of the maps that I made from scratch, so that's definitely a problem.
ukimalefu wrote:Also, have you done 'blood gulch'? more than play that, I'd love to see 'Red vs Blue' do another time travel bit :D
I tried to do an authentic recreation of blood gulch but the engine couldn't quite handle all the invisible poly edges so it wasn´t really playable - instead, I decided to split the map into smaller chunks and connect them through a series of canyon-like corridors.

Re: Finally throwing out Halathon

Posted: Apr 27th '17, 06:55
by Johnman
I just want more Marathon. Give more Marathon!

Re: Finally throwing out Halathon

Posted: Apr 27th '17, 09:19
by ukimalefu
Johnman wrote:I just want more Marathon. Give more Marathon!
so say we all

Re: Finally throwing out Halathon

Posted: Apr 25th '18, 17:39
by AnonFriction
Did this ever get released? It looks rad :D
Also if audio is still needed I happen to have all (or most) the CE sound fx sitting in a folder

Re: Finally throwing out Halathon

Posted: Dec 15th '19, 01:48
by thedoctor45
I just wanted to leave a quick note to let people know that I've once again resumed work on the project and am still aiming for a release sometime next year (hopefully).

Re: Finally throwing out Halathon

Posted: Dec 15th '19, 03:13
by Wrkncacnter
Does this mean you're about done with wmaid?

Re: Finally throwing out Halathon

Posted: Dec 15th '19, 11:33
by thedoctor45
There will be another, more fleshed out demo release for WMaiD at the beginning of next year but the project is obviously not yet nearing completion, even though we're currently aiming for a 2020 release date.
I've just decided that completing Halathon is a more feasible short term goal compared to WMaiD so that's what I'm going to focus on for the time being.

Re: Finally throwing out Halathon

Posted: Dec 15th '19, 11:44
by Meerjel01
Will the topic have a new name then?

Re: Finally throwing out Halathon

Posted: Dec 16th '19, 03:12
by ares540
Just stumbled across Halothon and it looks incredible. Really excited to see what comes of it.

Re: Finally throwing out Halathon

Posted: Dec 21st '19, 14:12
by Meerjel01
Talking about Halo. I've come back to Combat Evolved for the cause of testing my new soft modded OG-Xbox. (Original) I've had plans to make a game out of Halo 1's engine too. But I need to focus on my 3DS game so it got to wait.

So if Aleph One can turn into Halo.. Will there be driving. And a lawsuit from Bungie or 343 Industries?

Re: Finally throwing out Halathon

Posted: Oct 2nd '20, 18:26
by Meerjel01
(If this is still alive) Can someone send me the sound effects from Combat Evolved? I'm working on THIS again and would want the original sounds.


EDIT:
Well. Nevermind then..

Re: Finally throwing out Halathon

Posted: Oct 7th '20, 02:23
by thedoctor45
Alright here're the files but they use a special ADPCM codec so they have to be decoded manually to be useful on a PC - you can use the xbadpdec command line tool to do this:

http://www.mediafire.com/file/wh1gjtslv ... nd.7z/file

https://aluigi.altervista.org/papers/xbadpdec.zip

Re: Finally throwing out Halathon

Posted: Oct 7th '20, 08:29
by Meerjel01
But I don't use a PC for this. But Audacity seems to work so I shouldn't argue.

Re: Finally throwing out Halathon

Posted: Nov 10th '22, 12:46
by Meerjel01
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