Finally throwing out Halathon

Discuss and unveil current Marathon projects.

Post Feb 1st '12, 17:34

Daaang! This is spiffy! Can't wait to see the little Grunts and the Forerunner stuff! This is amazing! Great job! [superfluous comment goes here]!!! [MUp]
Greendogo

Post Feb 1st '12, 22:44

Great work, I'm loving the plant scenery.
Just a suggestion, those snowy trees look a bit... dead. I'd layer a bit of green in to give the impression of leaves covered in snow.
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Post Feb 2nd '12, 07:34

thedoctor45 wrote:I've worked around the holoswitch problem and I'm making progress now.

I'm planning to release a completely polished 2 or 3 level demo sometime next month, if everything goes as planned. Still I could use a bit of help from a skilled mapper since designing levels is not what I'm particularly good at.
Also there are a few minor script bugs to eradicate. (Mostly related to the Halathon HUD.)

So if anybody wants to join in on this project as a mapper, coder or Beta tester, please feel free to drop me a PM.

Things I've done so far:
- Re-created all the menu graphics (Main Menu, Splash Screen & Credits Screen
- Fixed the first map
- optimized the alpha masks /size and format for all included item sprites
- optimized the alpha masks /size and format for all included weapon sprites
- added new foilage sprites
- adjusted the terminal scripts
- added new Halo-like switch and circuit textures

Things to do:
- Fix the remaining maps + maybe create additional ones
- improve/expand the storyline
- fix the HUD bugs
- add new chapter screen artwork
- implement Hoppers Halatheme graphics - if he agrees..
- add additional sprites for scenery/mosters etc - (probably from the XBLA version if possible.)
- add additional Halo sounds into the Halathon Sounds file

Here're some screenshots:

[attachment=5321:foilage.jpg]

[attachment=5326:foilage3.jpg]

[attachment=5320:circuits.jpg]

[attachment=5323:holoswitch.jpg]


Id like to help, ive played trough halo 1 like 8 times ^^
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Mavrik
Sweden

Post Feb 6th '12, 03:07

Sorry for the lack of updates, I've run into a bit of trouble while trying to get some of the Halo models to work in AlephOne but I've pretty much sorted these issues out now - I've extracted and convert almost every 3d scenery item and vehicle from the original Halo 1 and I'm now implementing them into the Halathon campaign.

Here's another screenshot featuring the oxygen tanks:

[attachment=5424:tanks.jpg]
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thedoctor45

Post Feb 6th '12, 07:47

thedoctor45 wrote:Sorry for the lack of updates, I've run into a bit of trouble while trying to get some of the Halo models to work in AlephOne but I've pretty much sorted these issues out now - I've extracted and convert almost every 3d scenery item and vehicle from the original Halo 1 and I'm now implementing them into the Halathon campaign.

Here's another screenshot featuring the oxygen tanks:

[attachment=5424:tanks.jpg]


swag.
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CryoS
The Dungeon

Post Feb 9th '12, 23:10

thank you based doctor.
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L'howon
Somewhere outside the Citadel Of Antiquity

Post Feb 11th '12, 18:27

New Update: I've imported all 3D items and weapon/ammo models - screenshots below.

[attachment=5436:assualtrifle.jpg]
[attachment=5437:flamethrower.jpg]
[attachment=5438:fuelrod_gun.jpg]
[attachment=5439:pistol.jpg]
[attachment=5440:plasmapistol.jpg]
[attachment=5441:plasmarifle.jpg]
[attachment=5442:rocketlauncher.jpg]
[attachment=5443:shotgun.jpg]
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thedoctor45

Post Feb 11th '12, 19:36

Will there be the option of switching between the 3D models and just the high resolution graphics?

thedoctor45 wrote:Can you believe this is not Halo? [MTongue]

As this thread goes on, leaning towardsâ?¦ No. :P
Last edited by President People on Feb 11th '12, 19:37, edited 1 time in total.
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President People

Post Feb 11th '12, 19:59

Someone should do 3D ammo for infinity. This looks great.
Last edited by goran on Feb 11th '12, 20:01, edited 1 time in total.
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goran

Post Feb 12th '12, 00:49

While I do love having everything be 3D, having it lay on the ground like that will make it hard to recognize what the item is from far away I'd imagine.
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Zott
Earth

Post Feb 12th '12, 04:43

goran wrote:Someone should do 3D ammo for infinity. This looks great.


Actually I do have some pretty accurate 3D models of the Infinity weapons and ammo items on my harddisk - I once ripped them from the dead Marathon Half-Life mod called Rampancy but never used them for anything really.

If you want I can put together a proper plugin and put it on S7.

PS: I have 3D weapon-in-hand models as well but afaik AlephOne doesn't support those - or did that change?
Last edited by thedoctor45 on Feb 12th '12, 04:45, edited 1 time in total.
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thedoctor45

Post Feb 12th '12, 11:10

Yes, I would like it indeed. There's no (or very few) 3D plugins for infinity. It needs to be changed sometime in the future :)
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goran

Post Feb 12th '12, 21:13

thedoctor45 wrote:PS: I have 3D weapon-in-hand models as well but afaik AlephOne doesn't support those - or did that change?

Since weapons in hand are always shown from the same perspective, and we don't have directional light sources to light the models differently, there's not much point. Pre-rendering would look the same, and let you use higher-poly models. Now that plugins can have shapes patches, you aren't limited to Bungie's handful of animation frames -- you can render and display 30 distinct frames for the 30-tick pistol reload, so the animation is perfectly smooth. If you do that and run into horrible problems, then we'll talk. [MGrin]
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Hopper

Post Feb 12th '12, 23:10

Hopper wrote:Now that plugins can have shapes patches, you aren't limited to Bungie's handful of animation frames -- you can render and display 30 distinct frames for the 30-tick pistol reload, so the animation is perfectly smooth. If you do that and run into horrible problems, then we'll talk. [MGrin]


You're my hero Hopper. [MUp]

Now just to learn to use something other than Hackvil for modding. [MGross]
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Grenth

Post Feb 13th '12, 02:18

Grenth wrote:You're my hero Hopper. [MUp]


Treellama deserves all the credit, for both the idea and the implementation. I'm just the guy who lets you drink way too much coffee before you start punching out Pfhor.

[attachment=5444:Too_Much_Coffee.zip]

Do yourself a favor and try out ShapeFusion, it's really quite excellent.
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Too_Much_Coffee.zip
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Hopper

Post Feb 13th '12, 21:13

Hopper wrote:Treellama deserves all the credit, for both the idea and the implementation. I'm just the guy who lets you drink way too much coffee before you start punching out Pfhor.

[attachment=5444:Too_Much_Coffee.zip]

Do yourself a favor and try out ShapeFusion, it's really quite excellent.


Well then your both heroes [MGrin]

[MLaugh] I cant stop laughing at those coffee hands, truly amazing [MLaugh]

Taking a brief look at the newest ShapeFusion (using windows 7) it looks good, one question though, can i give a sequence more than 9 frames now? mainly for longer/more complicated reload/death animations (would probably help for this halo TC for that matter).
Last edited by Grenth on Feb 13th '12, 21:14, edited 1 time in total.
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Grenth

Post Feb 14th '12, 04:58

Grenth wrote:can i give a sequence more than 9 frames now?

Mr. Coffee there has 18 frames in its punching sequence; use Apply Patch to take a look. They aren't all different, but I'm not aware of any reason that would matter.
Last edited by Hopper on Feb 14th '12, 05:00, edited 1 time in total.
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Hopper

Post Feb 14th '12, 19:56

Hopper wrote:Mr. Coffee there has 18 frames in its punching sequence; use Apply Patch to take a look. They aren't all different, but I'm not aware of any reason that would matter.

I love the Too Much Coffee plugin. I laugh every time I see the fists! Thank you Hopper!
"My advise: V" - g pack
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brilliant

Post Feb 23rd '12, 19:14

This looks so awesome cant wait to play it [MGrin]
I regret nothing, and yet everything.
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Mavrik
Sweden

Post Feb 23rd '12, 20:53

I'll continue my work on this project now after my little excursion.

Next task will be to finish importing the remaining textures from the forerunner/halo set as well as the left over 3D foliage/scenery items.
You can expect more screenshots soon.
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thedoctor45

Post Mar 7th '12, 17:34

This looks great. Any chance of releasing some "weapon in hand" sprites for us to try? Good job!

Barry



thedoctor45 wrote:I'll continue my work on this project now after my little excursion.

Next task will be to finish importing the remaining textures from the forerunner/halo set as well as the left over 3D foliage/scenery items.
You can expect more screenshots soon.
zarben

Post Mar 26th '12, 21:43

How's this going? Nice work I see here.
Fishman92

Post Mar 30th '12, 09:56

all the textures have been imported - working on 3d scenery atm.
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thedoctor45

Post May 26th '12, 08:21

Can't wait for Halathon. It's like a combination of my two favorite FPS games. I wonder what the Grunts will be like. Also, those 3D models have me blown away. Truly incredible. Cartoonish compared to Halo, but state-of-the-art compared to Marathon. Awesome.

Keep up the good work, thedoctor45!

Cheers,
PerseusSpartacus
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PerseusSpartacus
Somewhere in the 19th Century...

Post May 30th '12, 22:55

Just a random screen of a 3d scenery test I'd like to share with you - more to follow.
Credits for the MasterChief sprites go to TychoVII.

[attachment=5652:scenery1.jpg]
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thedoctor45

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