how do we make killing Bob more fun?

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Post Aug 9th '12, 16:56

I prepose an idea for everyone to come up with a new project to make killing bobs a more entertaining aspect of the game.

I've been thinking lately, with all the lua capabilities, someone could write a script for a mini-game where killing bob is the goal.

For example, You could have green bobs be worth 1 point, blue 2, and red 3. A-bobs = 0 or negative points.

The idea would be you hunt for bob, or try to rack up as many carnage points in a set time frame.

Does anyone else have suggestions on killing bob?
Marathon D.R.E.A.M. copyright � 2008-2011- Is a future and ongoing SECRET project by Yours truly and Jjarandal productions � 2011- :
most patents pending and accepted. any and all material conceived by ME is property of me and gives no one a right to lay claim to my imagined stuff


***INCOMING MESSAGE***
Check out my blog, I've developed a little game pfhor you to play...

>> http://thedurpartment.blogspot.com/ <<

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???Durandal???

Post Aug 9th '12, 20:37

This would be interesting.

It would be a stealth game, or it would be once you weren't stealthy enough. :P

But negative points for killing a bob-bomb a-bob?
listener

Post Aug 10th '12, 01:02

Hide and go Bob.

A cloaked bob is hidden on the level. Armed only with fists and wits, find Bob, and kill him to win. However, Bob is a master of the dark arts, and every 30 seconds he changes spots.


Bob-u-licious

Using your point system, every 2 seconds all the bobs on the level change color. Rack up the most points in 30 seconds. If an A-bob kills a Bob, lose x times the number of points the bob would normally be worth.

I am Bob

You play as Bob. You have no weapons but have a chatter button. Pressing the chatter button earns you points, but also attracts and spawns enemies on the level. Good luck.
Video Gamer Blog (With some articles by me!)

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User avatar

Zott
Earth

Post Aug 10th '12, 03:26

Zott wrote:I am Bob

You play as Bob. You have no weapons but have a chatter button. Pressing the chatter button earns you points, but also attracts and spawns enemies on the level. Good luck.



Thats Genius!


It would be also be nice if we could port the un-armed bobs from M1A1 into infinity, as well as having more colours for them, and perhaps even different sounds.
Marathon D.R.E.A.M. copyright � 2008-2011- Is a future and ongoing SECRET project by Yours truly and Jjarandal productions � 2011- :
most patents pending and accepted. any and all material conceived by ME is property of me and gives no one a right to lay claim to my imagined stuff


***INCOMING MESSAGE***
Check out my blog, I've developed a little game pfhor you to play...

>> http://thedurpartment.blogspot.com/ <<

***END MESSAGE***
???Durandal???

Post Aug 10th '12, 05:25

I am Bob

You play as Bob. You have no weapons but have a chatter button. Pressing the chatter button earns you points, but also attracts and spawns enemies on the level. Good luck.


That actually sounds like a lot of fun
User avatar

BeingShotAt

Post Aug 10th '12, 13:43

I am Bob...

I would play!

That would also make an interesting net map script.
Last edited by listener on Aug 10th '12, 13:46, edited 1 time in total.
listener

Post Aug 10th '12, 14:05

Code: Select all
--[[    Keep Away From Bob v1.1, James Willson
    original July 11, 2003; revised July 22, 2003

    My interpretation of what the legendary game "Keep Away From Rob" might have looked like.
    One player, "Bob", gets extra health, ammo, and weapons.
    Killing Bob makes you Bob.  ]]

function init ()
    suicider = -1;
    bob = -1;
    proposed_bob = -1;
    timer = 0;
    use_lua_compass (true);
    for player = 0, number_of_players () - 1, 1 do
        set_lua_compass_state (player, _network_compass_all_off);
    end
end

function idle ()

    timer = timer + 1;
    if (timer == 1600) then
        timer = 0;
    end

    if (bob == -1) then
        look_for_new_bob ();
    end

    if (bob == -1) then
        for player = 0, number_of_players () - 1, 1 do
            set_lua_compass_state (player, _network_compass_all_off);
        end
    else
        bob_x, bob_y, bob_z = get_player_position (bob);
        for player = 0, number_of_players () - 1, 1 do
            if (player == bob) then
                set_lua_compass_state (player, _network_compass_all_on);
            else
                set_lua_compass_state (player, _network_compass_use_beacon);
                set_lua_compass_beacon (player, bob_x, bob_y);
            end
        end
        if (math.mod (timer, 100) == 0) then
            add_item (bob, _item_magnum_magazine);
            add_item (bob, _item_shotgun_magazine);

            if (math.mod (timer, 200) == 0) then
                add_item (bob, assault_rifle_magazine);
                add_item (bob, smg_ammo);
                if (math.mod (timer, 400) == 0) then
                    add_item (bob, _item_missile_launcher_magazine);
                    add_item (bob, _item_assault_grenade_magazine);
                    if (math.mod (timer, 800) == 0) then
                        add_item (bob, _item_alien_weapon);
                        if (math.mod (timer, 1600) == 0) then
                            add_item (bob, _item_flamethrower_canister);
                        end
                    end
                end
            end
        end
    end

    for player = 0, number_of_players () - 1, 1 do
        screen_print (player, "WHY IS THIS A POLL?");
    end
end

function player_killed (dead, aggressor, action)
    if (dead == bob) then
        if (aggressor == bob) then
            suicider = bob;
            bob = -1;
            proposed_bob = -1;
        else
            bob = -1;
            proposed_bob = aggressor;
        end
    elseif (bob == -1 and proposed_bob == -1) then
        proposed_bob = aggressor;
    elseif (aggressor == bob and not player_is_dead (bob) and bob ~= -1) then
        set_life (bob, get_life (bob) + 50);
    end
end

function look_for_new_bob ()
    if (proposed_bob == suicider) then
        proposed_bob = -1;
    elseif (proposed_bob ~= -1) then
        if (not player_is_dead (proposed_bob)) then
            bob = proposed_bob;
            proposed_bob = -1;
            suicider = -1;
            new_bob ();
        else
            proposed_bob = -1;
        end
    end
end

function new_bob ()
    add_item (bob, _item_magnum);
    add_item (bob, _item_plasma_pistol);
    add_item (bob, _item_shotgun);
    add_item (bob, _item_shotgun);
    add_item (bob, _item_assault_rifle);
    add_item (bob, _item_missile_launcher);
    add_item (bob, _item_flamethrower);
    add_item (bob, _item_smg);
    add_item (bob, _item_alien_weapon);
    set_life (bob, 450);
    for player = 0, number_of_players () - 1, 1 do
        screen_print (player, get_player_name (bob) .. " is Bob!");
    end
    play_sound (bob, _snd_you_are_it, 1);
end
Last edited by treellama on Aug 10th '12, 14:06, edited 1 time in total.
User avatar

treellama
Pittsburgh

Post Aug 10th '12, 19:09

Heh heh... I actually was going to vote no until I read some of the posts. This sounds like I great idea! Tell me when it's ready to be played.
Destiny
USA

Post Aug 14th '12, 21:16

New idea:
The Bobulator


You're placed in a map that takes on a more arena-like feel. You, and your team are locked upon a balcony (cliff) over looking the arena, while the enemy team is on the opposite side.

Instead of shooting bullets, you shoot bobs and monsters in the arena, whom will in turn kill each other (the behaviour settings will be set to where everyone is an enemy to everything, and super high aggression).

Each weapon will shoot a different monsters, and you will have a limited supply of ammo that will replenish very slowly over time.

You will play in rounds, and the winner will be the one team whom has the most kills/ last monster still alive.


Of course, Lua will be employed to make it all neat and clean.
Marathon D.R.E.A.M. copyright � 2008-2011- Is a future and ongoing SECRET project by Yours truly and Jjarandal productions � 2011- :
most patents pending and accepted. any and all material conceived by ME is property of me and gives no one a right to lay claim to my imagined stuff


***INCOMING MESSAGE***
Check out my blog, I've developed a little game pfhor you to play...

>> http://thedurpartment.blogspot.com/ <<

***END MESSAGE***
???Durandal???

Post Sep 18th '12, 19:50

Why hasn't anything of these ideas been made and uploaded onto S7 yet? It's been over a month!
Destiny
USA


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