RyokoTK wrote:I haven't even looked at yours.
Actually I haven't looked at any in the last couple weeks; I've been up to my eyebrows in Real Life Issues, so I'm kind of backed up. So anyone who's submitted a map recently, I'll have a look before too long.
Goran's last name is spelled Svensson.
I can do some of the betatesting aswell if you want, you did say last year that two minds were needed for testing... or something like that. I already have seen Axle_Gear's map, aswell as Tbone's, and have a few things to say about them.Plumbers
This map is pretty neat, with the diagonal walls and platforms, etc. But, the texturing and lighting were impassibly bad, there were floor textures on the walls and many of the walls had seams. The lighting was good and dark, but the the level randomly showed off 0 lighting on random surfaces that weren't lights at all. The level was also kind of cheap, the epic hordes of aliens at the beginning were unbeatable with the small amount of ammo you are given at the start. They just boxed me in and roasted me
. Also, after coming down from the shaft up above, a major juggernaut comes out and screws you over, and for some reason I kept seeing a green eyed drone, even after I thought I had killed it.
The lava pit at the start is impossible to get out of too, you can't swim up to the stairs. And should you get up on the stairs, the enforcer isn't alert, and is easily taken out with a shotgun.
The monsters down below in that big empty room opposite the lava bit weren't alert either.Tbone's unnamed map
Tommy Tbone wasnt proud of this map at all, and I am not crazy about it either. While I tend to be able to see the potential in most things, I dont like this map at all, and regretfully dont think it would do the project much good to have it. Goran has a thing about rejecting maps though.
As far as my mapping goes, I have 2 unfinished maps with me, Scrumie's and another of my own, both at about 500 polygons. I intend to finish them both, even if they end up being bit more novelty than normal. I will send you a fixed version of Cops and Robbers when I am done with them. I had hoped to fuse them together originally, which to forge's contempt might have made the world's first 1025+ polygon map actually, but... nah. I bet it wouldnt even work
And for the Aorta business, I havent gotten round to it yet, but I'll see how it works sooner or later.