One of the best things that came out of the XBLA port of Marathon 2 is its HUD that allows to take full advantage of your screen real estate.
I've been so spoiled by using these XBLA-style HUDs that I start getting annoyed when I play other scenarios and see that my screen space is wasted. Marathon Phoenix is my favorite scenario right now, so I decided to hunker down and modify Hopper's amazing XBLA HUD plugin so that it works for this scenario. Attached is my attempt at doing this. It took a bit of trial-and-error to figure out how the plugin works. I also am a complete novice at image editors, so there was also some learning curve there.
As far as I have tested, the plugin is completely functional for Marathon Phoenix, and all the weapon images are based on bitmaps exported from the Phoenix shapes file. Here are some sample images, taken from "Neo New Mordor"
But before I post this on Simplic7y, I would like your feedback. The Pfhorums crowd are some of the pickiest people around, so there are probably a few things that I didn't notice. Let me know what you think.