Since the release, I have been noticing some of those same issues (the rocket launcher in particular bugs me)
-For the fists, many of the problems stem from me not having much practice with hands and arms, so I will see what I can do.
-I hadn't noticed the cropping problem pistol until you pointed it out, I will fix that immediately, the viewing angle should be quick to fix.
By the way, what part is the fore-stock? Is it the bit just ahead of the trigger area?
-Making the areas bordering the lights on the fusion gun should be easy enough, but making them blink would be rather difficult as all of the charging frames use the same bitmap, unlike in M2. I have no idea how to use shapes patches to add extra images.
-Changing the current tilt to the original one should also be easy. However the reloading frames all use the same bitmap (like the fusion charging frames) so showing a hand reloading would need the aforementioned shape patch knowledge that I lack.
-Like the fists, the arm holding the launcher is merely a matter of my inexperience with limbs, so that will take time and practice.
- The rocking back and forth seems to be a problem with the horizontal offset, quick to correct.
the needle wobbling is yet thing that requires extra bitmaps and frames (shapes patches) so any info on how to implement them in with shapefusion would be very helpful.
- For the alien gun, the lack of a reload animation was just caused me being lazy and not expecting that it would be needed. adding one will in will be relatively quick (although a slightly lower priority)
Once again, any help with using shape patches would be most welcome.
...time to start revising
![marathon [MGrin]](./images/smilies/11.png)