Aleph One 1.1 and single-player custom scenarios

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Aleph One 1.1 and single-player custom scenarios

Post Feb 10th '14, 23:11

In the distant past, Aleph One expanded several built-in engine limits, to allow for bigger scenarios than the computers of 1995 could play. This included a limit on the number of monsters moving around, to allow for more intense battles with swarms of AI enemies.

This had a downside, though: the increased limit can change the gameplay of older scenarios, tuned for the original smaller number. In some levels built for M2 or Infinity, too many monsters can wake up and leave their ambush spots to chase you, disrupting the intended difficulty and pacing of battles.

Aleph One 1.1 reduces this AI limit to its original value, to restore the intended gameplay of classic scenarios. Treellama and I had to choose between compatibility with older single-player maps and compatibility with newer ones. More maps were made for the original engines than for Aleph One, and newer maps' creators are more likely to be around to release updates, so this was the lesser of two evils.

Players: To restore the earlier behavior for scenarios that broke under 1.1, use this plugin.

Scenario makers: To use the pre-1.1 monster limits, include this MML in your map or scenario:

Code: Select all
<marathon>
  <dynamic_limits>
    <paths value="128"/>
  </dynamic_limits>
</marathon>
User avatar

Hopper

Post Feb 11th '14, 22:47

Hopper wrote:Scenario makers: To use the pre-1.1 monster limits, include this MML in your map or scenario:

Code: Select all
<marathon>
  <dynamic_limits>
    <paths value="128"/>
  </dynamic_limits>
</marathon>


Will using this have any adverse effects on pre-1.1 versions of Aleph One?
User avatar

PerseusSpartacus
Somewhere in the 19th Century...

Post Feb 12th '14, 07:21

No, because that was the pre-1.1 default, so it will just be setting the limit to 128, twice. Once built in, and once explicitly.
User avatar

Zott
Earth

Post Feb 12th '14, 18:06

Okay, good to know.
User avatar

PerseusSpartacus
Somewhere in the 19th Century...


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