Lua mnemonics for Marathon

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Lua mnemonics for Marathon

Post Feb 23rd '14, 03:30

If you're writing Lua plugins to work with 1.1's Marathon support, you might be interested in my M1 Lua Mnemonics script on S7. It renames MonsterTypes, ProjectileTypes, EffectTypes, and more to match up with Marathon's data. You can copy the relevant code into your own script, or use this as a starting point. Only use it when you're running under Marathon.
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Hopper

Post Feb 23rd '14, 05:04

Dude. Thanks. Just seriously. Studying this really helped me. I finally know the changes from M1A1 to M1. I owe you a cookie, Hopper.
[this was a giant image of a cookie]
Roses are rose red
Poems don't always make sense
Refridgerator
Dan
California

Post Feb 23rd '14, 07:54

You might also like this M1 Shapes file in M2 format, suitable for browsing in ShapeFusion. I made it with a conversion script I wrote a couple of years ago, when I was addicted to Shapes files for a month or two.
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Hopper

Post Feb 23rd '14, 16:32

Image
Much appreciated.
Roses are rose red
Poems don't always make sense
Refridgerator
Dan
California

Post Feb 24th '14, 01:52

Thanks for all your work Hopper. (Obligatory shout out to all other devs too :D)
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Zott
Earth


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