Crater Creator wrote:(Level 1)This level is more complex and nonlinear than later levels. It gives the player every weapon, and throws nearly every enemy type at him. Also, the terminals skip any introductions and get right down to it. For these reasons, it really feels like it should be the last level in the scenario. Even if it isn't, being more selective with the weapons & enemies can give a level a more memorable, unique 'flavor.'
Crater Creator wrote:(Level 1)(Level 2) So my primary mission is to retrieve an SMG I already have, and then obtain a repair chip I already have...
Crater Creator wrote:I think the Mother of All Hunters looks dumb when you put him in a room he can't exit because the doorframe is too low.
Crater Creator wrote:Level 3
Some enemies in this level are conspicuously blind. They're looking right at me but they don't attack. Are you using zone borders and monster triggers appropriately?
Given the story that the F'lickta have been nesting and burrowing or whatever F'lickta do, there's a surprising amount of symmetry. In fact, the level is too neat and orderly. By the time you get one chip and insert it, you know the other one is going to play out the same way with little to no variation.
The northern hub with a save terminal & rechargers is in a good, convenient position.
Crater Creator wrote:Level 4
I disagree with the terminal claiming F'lickta are obedient. They're not very bright at all, and they attack Pfhor, S'pht, humans, and themselves indiscriminately. While one gets the sense they're an important part of the ecosystem, they're basically wild animals.
Crater Creator wrote:I've explored the entire level and killed all F'lickta, but none of the terminals updated to the success message. I seem to be stuck.
Ares Ex Machina wrote:I skimmed through these, and there's some good work here. I think you're under-valuing what you've done. And if you're going to compare yourself to Ryoko, do it for the sake of improvement. You won't get far in anything if you beat yourself up for not being as good as the best when you're still a beginner.
The author of those maps you're so impressed by has written map-making guides. I'd read those if I were you.
doctorbenjiphd wrote:I'm just too lazy about doing things like dynamic sound placement, scenery, and my biggest problem of all - too many 90 degree angles! Texturing a map used to be one of my favorite parts, now it's just a big pain in the ass. And item and monster placing....uuuuuugh!
doctorbenjiphd wrote:Hmm... interesting. In that vent maze place I made (a throwback to M1) there are actually two exists - there is a door on the west size of the small maze leading to the center of the map, where eventually you can grab an uplink chip and open a door from a previously explored area. Then in the north-western area you can install the chip to activate a switch that will allow you to fight a dozen or so lava F'litcka. This is probably my best guess. If you really did reach all areas and kill all F'litcka, then, uh.... Idunno. I've never had this problem. Then again I know where every nook and cranny is.
Really appreciate your notes... I've made a great many Marathon levels in the past, and these are the first I've ever actually uploaded. Kind of weird that people are actually playing them now! Hope you can figure out what's up with level 4 and give some notes on the last few!
Ares Ex Machina wrote:Funny you should mention that. I did notice your maps could use more variety with ambient sounds.
Crater Creator wrote:I still have a chip but I've explored everything and don't see where it would go. Perhaps you could take a look at my save file?
Users browsing this forum: No registered users