Hi, thanks for the feedback. Apologies for the Visual C Runtime, I'd had a few people test it without problems and was unaware it was needed.
I took out the 3d models as I needed to get the frame-rate down as much as possible. Anything below 75 is a game-breaker for VR.
The normal maps are in there, I lerped them with the diffuse textures to make them a bit less clean, but if you want them more pronounced I guess they'd need more tweaking in photoshop and the materials editor, and as I said before it's really not my area of expertise..
The character model is taken from a VR template, I could look into alternatives but again the priority was to keep things simple to keep the frame rate down. I got the light levels pretty wrong in general which is why he's so much brighter than anything else in the level. Lighting in general is a bit crap cos I don't know what I'm doing, just playing around really.
Anyway here's a slightly better version with a headtorch and sealed windows.
https://mega.co.nz/#!X5kXVCJC!i5tYFnAgS ... 8p5Bx46U6gI'm pretty busy with work at the moment so at this point I'll probably just upload the source files, so anyone who feels like it can tweak/replace things. But ideally somebody would start again and make a better, fbx mesh of the map and do a better job with the textures/materials.