Hey, that's neat! The effects are really cranked up, making it look more like a tech demo than something ready to play, but you probably knew that. Judging from the last thread
on the subject, it sounds like there's some interest in the Oculus Rift among the community.
I can't get enough of those enhanced M1 textures. They really need proper normal maps, though. Or I wonder if there's some way you could make a static mesh to replace each texture, world unit by world unit. Then you could make the ins and outs implied by the texture with actual geometry in places where the normal map doesn't cut it.