Crap.lua

Discuss and unveil current Marathon projects.
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irons
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Hey dudes. I've been sitting on a hoard of videos for years that demonstrated miscellaneous Lua I was working on at the time. It's all gone now. Enjoy!

https://www.youtube.com/watch?v=S7L_d5n ... KEmMz6FPtj

Edit: wrong link
Last edited by irons on Aug 18th '14, 02:13, edited 1 time in total.
$lave

I'm still anxiously awaiting the release of Aleph One Joust RPG
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macksting
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Dammit, it'll be years before I can program that.
Presently working on andnomoreshallwepart.sceA
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irons
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I posted the wrong link before. I've corrected that.
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Wrkncacnter
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Still the wrong link. I'm not getting Boredoms.
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Crater Creator
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Joust: It's like the running punch's big brother. Does the player have actual air control? It looks like the player's internal velocity can change while in mid-air.

Fragmentation: This may be my favorite, perhaps because the effect is elegantly simple, yet novel. It'd be cool if physics models had a flag in a shot's parameters to allow it to fragment, and if so it uses the max contrails to know how many fragments to create. Of course nobody's going to change the physics model format, but it's fun to postulate how this effect could've fit natively into the engine.

Freeze: I'm guessing you're holding the mic button to charge the freeze ray? Why didn't it affect the juggernaut? It'd be cool if you could swap the color table of the enemy on the fly so that it turns gray while frozen.

Shockwave: Ooh, now make them bounce off the walls! :D
Dracheseele
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I enjoy the fragmentation effects, if only for the cosmetic application. Its a far more convincing explosion effect. Damage would be inherently inconsistent using each fragment to hurt though.

I could also see it used to create some interesting enemy attacks though, like an 8-directional bomb like old SHMUPs.
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Ares Ex Machina
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It's cool to see what can be done.


Last bumped by irons on May 28th '17, 05:50.
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