tim4i wrote:The rocket & grenade bandolier in Illustrator are proving to be a pain. I know what I want...just getting that final product is not easy. I think graphics designers/modellers must have alot of patience.
tim4i wrote:Okay - updated grenades.
I don't mind the ammo inside the canisters...but let me know what you think. I don't want to update it toooo much. Just something to refresh the aging sprites.
Any changes I make now will probably the last for a while. I would like to get these new rockets happening. Maybe update the napalm canisters, now that I have a basic understanding of Illustrator CS.
I am interstate for work, for the next couple of weeks - Full steam ahead after Easter.
tim4i wrote:I like the idea of the 'aged battle worn look' - Definately something I would look at. Unfortunately stuff like that is at the bottom of my growing list. My main goals at the moment are to get the cleaned up weapons and pickups completed for the initial release. After they are done. I will look at doing final polish stuff which includes 'those little touches'.
I really wanted to have this MOD realeased by July - but with my upcoming engagement / wedding plans, work has decided to start sending me away on business trips more lately. My time is slowly being stolen from me...
Don't worry, I don't intend to drop this MOD anytime soon. I am thinking 3rd quater for the initial release and probably end of the year to have everything polished to what I originally wanted. Seems that at time goes on, your self expectations increase also.
I have a preliminary rocked ammo pickup. It looked very boring in plain grey, so I added some colour...not sure yet...still thinking about how to change it. I liked the new rocket by Visciom...but its a M2, M3 thing so I decided to stick to updating the original.
Once again they look very clean - I will add some smudges and grease when I'm happy with the model.
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