Eternal X v1.1

Discuss and unveil current Marathon projects.

Re: Eternal X v1.1

Post Oct 27th '15, 06:38

Eternal X v1.1.0 final is now online, and I've taken the "last stable" v1.0.3 down at last.

The 1.1.0 final is the same as b5 with two or three very minor bugs fixed.

Further development (besides possible bugfixes) will have to wait for 1.2 which will probably be in another seven years at the rate things have been going, but as soon as life settles back down again I'll get back on that texture project, and then figure out the new toolchain and start brushing up the maps a little, and meanwhile I'll keep on bugging people to finally get those damn weapons rendered, and we'll see what comes of it all.

But for now, at least it's no longer just a years-old "beta" sitting next to an even-more-years-old "stable" version on the front page of the website.
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Post Oct 30th '15, 02:10

Congratulations on a finished project.

I like it.
I've gotten to 14 Unlucky Pfhor Some.

I just noticed, the editor spell checker flags Pfhor.
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Post Oct 30th '15, 14:42

It's like every year-old file I download gets updated in the next week.
Here's to hoping the monochrome/green display bug is fixed.


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