Wrkncacnter wrote:OK.
Flippant Sol wrote:Are you understanding the amount of reorganizing that will need to take place?
Bobwithkeycard wrote:Hey Sol, you actually just have to insert the two bitmaps of the motion sensor into the Damage Inc shapes file in order to make it work with AlephOne. It expects those bitmaps to be there with their specific dimensions otherwise it quits, no matter what you do.
The rest is all MML and custom physics...but dont get your hopes up.
I have done this to some extent a whole while ago, you can check it in this thread.
The trickier part is to make the levels work, it's a real hassle.
The killer bump in the road is:
Damage Inc works with either 128, 256 or 512 shape collections, Aleph just with 32, it cannot access any of the rest due to file format restrictions. It sounds like a small thing but to make it work Aleph would need fundamental changes in the file specifications for physics, map files, savegames, films and everything else you can imagine.
There was some promising effort with Asylum's Damage Inc reversing but sadly it didn't take off eventually. I also haven't posted the modified data files due to copyright concerns. At the time It would required to upload the whole damage Inc shapes file because of the motion sensor issue.
It was before you were able to distribute a map bundled with a small internal texture patch, though. But I am out of the loop with this feauture.
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