OK, got it sent. I'll try editing the first two pics later.ravenshining wrote:Radix - I'll pm you. Also, the first two (boring) pages of the term have been moved to a new location:
SPOILERS M1R Story Development Thread
- General-RADIX
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- ravenshining
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From the commentary thread, two or three new terminal ideas!
CluckyInventor wrote:I think it would fit the atmosphere to have a BoB write a terrified log report of how he witnessed his friend Micheal getting crushed by the wave's malfunction (does this mean Radix gets to draw more anime? How well can he draw a terrified BoB who just saw their friend get crushed in a "malfunction"?).
Any writers interested? Radix, are you up for a horrified, blood-spattered BoB who's just seen his comrade crushed by a supposedly benign lift?ravenshining wrote:Why are the lifts mechanically capable of crushing people in the first place? Perhaps this was part of Strauss's plan to mess with Durandal, giving him control of safety-compromised equipment...
I think another long, boring terminal describing elevators and platforms could be worked into this or an earlier level, with a note saying that due to budget cuts, mechanical safetys were not installed in favour of tasking Durandal with making sure all platforms operate safely.
- General-RADIX
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I can give it a shot! Though, this time I'd like to try working with a pre-made BG that's only about 614 x 532 (twice the size of a normal terminal pict), to see if my lines will handle being shrunk down a little better.ravenshining wrote:Radix, are you up for a horrified, blood-spattered BoB who's just seen his comrade crushed by a supposedly benign lift?
(Also wrt: something in the other thread: didn't realize I was firing things off too fast, sorry. ^^; I'll try and limit it to one at a time in the future)
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I have some free time today. I can try to whip up some rough drafts of two terminals. 1) BoBs eye witness account of a friend being crushed by the Wave. 2) A terminal discussing platforms and doors, including an explanation for why they hurt people (possible explanations: Durandal is messing with them, safety mechanisms are deemed unnecessary with Durandal controlling them, S'pht intrusion is messing with them, people aren't actually supposed to ride them and they are mostly used for cargo, they're designed for a specific height person and the player character is actually too tall [I like this last one especially because it's exactly the type of assumption that sometimes creeps into tech design]).
- ravenshining
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Awesome, thank you both!
(plays level for a while to figure terminal placement)General-RADIX wrote:I can give it a shot! Though, this time I'd like to try working with a pre-made BG that's only about 614 x 532 (twice the size of a normal terminal pict), to see if my lines will handle being shrunk down a little better.
The last explanation would require changes to the level geometry, and wouldn't work with the BoB getting crushed. A technical document would probably include the bit about safety mechanisms being too expensive, whereas Durandal and the S'pht messing with them would be the unforseen consequence that the BoB figures out the hard way.philtron wrote:2) A terminal discussing platforms and doors, including an explanation for why they hurt people (possible explanations: Durandal is messing with them, safety mechanisms are deemed unnecessary with Durandal controlling them, S'pht intrusion is messing with them, people aren't actually supposed to ride them and they are mostly used for cargo, they're designed for a specific height person and the player character is actually too tall [I like this last one especially because it's exactly the type of assumption that sometimes creeps into tech design]).
- ravenshining
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Okay, here it is right this time:ravenshining wrote:(plays level for a while to figure terminal placement)General-RADIX wrote:I can give it a shot! Though, this time I'd like to try working with a pre-made BG that's only about 614 x 532 (twice the size of a normal terminal pict), to see if my lines will handle being shrunk down a little better.
- General-RADIX
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Alright! I'll get started sometime tomorrow, hopefully.
(Also, I've got some ideas wrt: what the situation's like at the conclusion of the various planks. Share Y/N? I don't imagine they'd take too long to describe, as they're subject to revision)
(Also, I've got some ideas wrt: what the situation's like at the conclusion of the various planks. Share Y/N? I don't imagine they'd take too long to describe, as they're subject to revision)
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I don't think it would require changes to the level geometry. We could rely on the audiences suspension of disbelief plus say that some crewmembers get hurt, but some don't because they're shorter: like a class action lawsuit from taller crewmembers stating that the Marathon was designed for Martian physiologies which are slightly smaller due to Mars' lower gravity.ravenshining wrote:The last explanation would require changes to the level geometry, and wouldn't work with the BoB getting crushed. A technical document would probably include the bit about safety mechanisms being too expensive, whereas Durandal and the S'pht messing with them would be the unforseen consequence that the BoB figures out the hard way.
But it's cool, I think I'll focus on the idea that Durandal was responsible for controlling the safety of doors and platforms. Perhaps its not even a money thing; maybe it was like an PR thing, being able to claim that the Marathon's mechanisms are controlled by a top class AI makes it more marketable.
I'll start working on these now. But let me know your thoughts if you want me to go in a different direction.
- HelviusRufus
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Or, someone might wonder (but not too loudly if they want to keep on wondering) how a person could own a 50 acre orbital pleasure park on an UESC Grade 6 Safety Inspector's salary. Just Sayin.
I just play 'em; I don't know how they work.
Okay, I've got the terminals written. I'm not terribly happy, but they are rough drafts. I'm assuming you'll just change anything you don't like. If you want me to rewrite anything, let me know.
Here is the first terminal. It's the eye witness account a BoB has seeing their friend die in the Wave. Anything in [[brackets]] is editorial, me explaining something and is not meant to appear in the terminal.
Okay so here is the second that is more of a dry historical document that ultimately explains why platforms and doors can hurt the player. I'm not too happy with this one, but here it is:
Anyway, there's that.
Also, I was thinking about that terminal I wrote for G4 Sunbathing; the one where the technician is trapped by Durandal. Should that terminal maybe be hidden, like an easter egg? That way Durandal's reveal later in the game comes as more of a surprise, the way it was originally intended?
Here is the first terminal. It's the eye witness account a BoB has seeing their friend die in the Wave. Anything in [[brackets]] is editorial, me explaining something and is not meant to appear in the terminal.
Spoiler:
Spoiler:
Also, I was thinking about that terminal I wrote for G4 Sunbathing; the one where the technician is trapped by Durandal. Should that terminal maybe be hidden, like an easter egg? That way Durandal's reveal later in the game comes as more of a surprise, the way it was originally intended?
- General-RADIX
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Hey Raven, terminal pic's done; when you can, check your e-mail.
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- ravenshining
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Nice work, both of you.
I might switch things about in the first term, for dramatic effect, and hide some of the ending of the second behind garbage text.
As for the G4 term, I don't see why it should be secret. You learn that Durandal is damaged in Bigger Guns Nearby, that he's operational on Defend THIS!, that he's gone Rampant on Couch Fishing. If you read the Durandal's secret term on The Rose, you see for yourself he's gone completely batshit crazy.
I think providing these terms of what he's done to the BoBs on G4 and Cool Fusion provides good foreshadowing, and heightens your sense of danger when you are subsequently abducted by him. This way, when you check in on Blaspheme Quarantine, it's less of a "Great, this computer is annoying and getting in my way" and more of a "Oh no I may become the next victim of this computer."
That said, it might appeal to veteran players more if they were secret. But given the Old Guard's expressed attitude over in the commentary thread, they don't like anything we're doing and don't want to help, so I see no reason to appease them.
I might switch things about in the first term, for dramatic effect, and hide some of the ending of the second behind garbage text.
Spoiler:
Spoiler:
I think providing these terms of what he's done to the BoBs on G4 and Cool Fusion provides good foreshadowing, and heightens your sense of danger when you are subsequently abducted by him. This way, when you check in on Blaspheme Quarantine, it's less of a "Great, this computer is annoying and getting in my way" and more of a "Oh no I may become the next victim of this computer."
That said, it might appeal to veteran players more if they were secret. But given the Old Guard's expressed attitude over in the commentary thread, they don't like anything we're doing and don't want to help, so I see no reason to appease them.
- General-RADIX
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No problem. ^^ravenshining wrote:Nice work, both of you.
--
Unrelated: potential, partial outline for the "worst ending" plank. It's a bit long.
Spoiler:
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Haha, they're always so cranky.ravenshining wrote:But given the Old Guard's expressed attitude over in the commentary thread, they don't like anything we're doing and don't want to help, so I see no reason to appease them.
Anyway, I'll polish up that first terminal with your suggestions in mind and repost it.
The second terminal I think I'll have to do some rewrites; I just read the terminal about "Doors" on "Bigger Guns Nearby" and I'd like my terminal to fit more in line with what is "canon" in the M1 story. E.g.: in "Doors" they mention that some doors have expensive thermal and visual sensors so Durandal can detect what's going on; might be a good idea to acknowledge that sort of thing in my terminal as well.
Here's the revised terminal for the Wave. I went with the BoB not knowing Durandal is Rampant. I think thsi makes more sense that a lowly BoB wouldn't have heard of this yet, and also adds some dramatic tension since the reader know's why Javan died but the BoB does not.
Here is an alternate version of a terminal discussing why platforms can crush the player, although I didn't think of a way to bring up cost without it being worded strangely. It's designed to mimic the "Doors" terminal on "Bigger Guns".
We could use this engineering article on platforms, or the historical one I posted last time, or both. Whatever you think is best.
Spoiler:
Spoiler:
- ravenshining
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I really like the idea of Durandal going down and you being in the hands of a human and / or Strauss. I'm still a ways a way from working on that to make any plot decisions.General-RADIX wrote:Unrelated: potential, partial outline for the "worst ending" plank. It's a bit long.
Under no circumstances do I want the player to be identified by anything other than "security officer," "Mjolnir Recon 54," or "conditioned unit."
My personal preference for a horror ending:
Spoiler:
I think we'll have both - the engineering document being in public view with a compiler reading it, and the history term in a secret.philtron wrote:We could use this engineering article on platforms, or the historical one I posted last time, or both. Whatever you think is best.
Some edits. I liked a lot of the wording on your first attempt of the Javan term, so I mixed it up a bit. Also, I'm having BoB-authored terms in white text, for distinction.
Spoiler:
Spoiler:
Cool, looks good. I wasn't sure which way to go with the Javan terminal, but I'm glad you were able to combine all three versions together.
I like the "supervision" reference in the engineering terminal. I never would have thought of it, but it's a great addition that intertwines game mechanics and world building.
If there's anything else you need from me let me know.
I like the "supervision" reference in the engineering terminal. I never would have thought of it, but it's a great addition that intertwines game mechanics and world building.
If there's anything else you need from me let me know.
- General-RADIX
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Apropos of little: if Strauss is encountered in the neutral/canon-based route, maybe his slip-up isn't him calling the SO by name, but by their recon number. Something the SO would (hopefully) find bizarre in-universe, and difficult to explain away.ravenshining wrote:Under no circumstances do I want the player to be identified by anything other than "security officer," "Mjolnir Recon 54," or "conditioned unit."
(Though, that raises the question of how Durandal would react. My interpretation was that he was forced to work for MIDA as a whole, not just Strauss, and while he had no hand in battleroid-making, he still had to organize the relevant data for them--but I'unno how similar your take would be)
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- ravenshining
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I put up a poll regarding the terminal pictures. I've been trying to keep it green for Leela and Marathon terms so that when you visit the Pfhor it's more of a contrast. And, greenscale is fastest to work with. But, with the latest art from Radix, I'm awfully tempted to introduce red:
- General-RADIX
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Hm...the second one feels like it'd be more of a shock to unsuspecting players; if that's the route you go down, I'd add some red/orange video artifacting to make it look more natural/like a glitch of some sort.
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I vote just green, no color.
Also, awesome art RADIX
Also, awesome art RADIX
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I wouldn't want to break the greenscale theme that much... maybe if you follow Radix's suggestion to make it look less out of place to have the red, or if you make it mostly green but 10% of red also stays... I'd play around some, but it does look kind of odd to have the glaring red as is.
- Wrkncacnter
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Don't care about colors, but I am curious what that terminal pic is supposed to be, and if it's really going into to M1R. The cartoony looking person doesn't fit the art style of any of the people shown in the terminals for the original series, so it'd look extremely out of place, IMO.
- PerseusSpartacus
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For once, I have to agree with Wrkncacnter - that particular art style would be quite out of place. Yes Marathon's art style is cartoony in a way, but it's not exactly anime, and I think suddenly throwing in anime-style artwork would severely damage the suspension of disbelief. The terminal art of the original games fit in really well because it followed the same style as the in-game art, just with more detail; I think you would do well to heed that lesson.
Don't get me wrong, I think it's a very good piece of art - I love the expression. I just think using that style would detract from the immersion too much.
Don't get me wrong, I think it's a very good piece of art - I love the expression. I just think using that style would detract from the immersion too much.
- General-RADIX
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(Thanks, Forrest. ^^)
As for comments on my art style...not yet sure how to respond. :/
It's for a terminal where one BoB witnessed another get crushed against the ceiling, and he was close enough that he got sprayed with blood. He's meant to be leaning against the wall the terminal's in for support.Wrkncacnter wrote:Don't care about colors, but I am curious what that terminal pic is supposed to be, and if it's really going into to M1R.
As for comments on my art style...not yet sure how to respond. :/
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