SPOILERS M1R Story Development Thread

Discuss and unveil current Marathon projects.

BoB term art:

Use Radix's characters
1
20%
Find someone to do a photoshoot
2
40%
Abstract art only
1
20%
Abstract overlay on top of Radix's characters
1
20%
 
Total votes : 5

Re: SPOILERS M1R Story Development Thread

Post Mar 27th '18, 02:04

I share your concerns, Perseus and Wrkncacnter. Unfortunately, I couldn't draw a decent person to save my life, and Radix is the one who volunteered.

This particular term does look more out of place than the last one. For all of Radix's art, I have wound up having to darken the characters so they don't pop out of the background, but dealing with the blonde was a lot harder to do. For comparison, here's our ill-fated airlock technician:

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1653.gif
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That last one looks the best and least out of place by far.
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ravenshining
Hawai'i

Post Mar 27th '18, 03:18

petition to turn this project into a M1 Visual Novel
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$lave

Post Mar 27th '18, 03:34

You could call it the Marathon 1 Book Presentation.
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Wrkncacnter

Post Mar 27th '18, 07:52

For what it's worth regarding the terminal pics:

I've always felt that M1 was pretty heavily influenced by (among other things) the late 80's manga style when it came to some aspects of character art (especially pose and movement). I'm pretty sure they mentioned this in an interview when talking about Reg Dojour's work on the game.

Speaking as one with very little experience making 2d art (let alone of people), the pointers that come to mind for making this style fit in well with the rest of the game are:

-have the chin/jaw area a bit more rounded or squared.
-maybe define the more round aspects of the nose when viewed from various angles
-the way you portray cloth works very well, make sure to take advantage of that
-bob jumpsuits could have pockets or pouches for tools and stuff depending on their job, plus straps to adjust their fitting
-look into ways to portray general scruffiness and wear

Of course since all aesthetics are to a large extent subjective, individual milage may vary.
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General Tacticus

Post Mar 27th '18, 18:59

Excellent points, Tacticus. Radix would you be willing to revisit the bloody BoB with these suggestions in mind?

I may not be able to reply consistently over the next week due to Pascha
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ravenshining
Hawai'i

Post Mar 28th '18, 00:19

ravenshining wrote:Excellent points, Tacticus. Radix would you be willing to revisit the bloody BoB with these suggestions in mind?


I can try! (After I rest my arm from drawing other things earlier)
welcome to the scene of the crash
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General-RADIX

Post Mar 28th '18, 01:25

General Tacticus wrote:I've always felt that M1 was pretty heavily influenced by (among other things) the late 80's manga style when it came to some aspects of character art (especially pose and movement). I'm pretty sure they mentioned this in an interview when talking about Reg Dojour's work on the game.


This is true. The person who did the original art for the Marathon Alpha mentioned that Bungie decided to go from a slightly more realistic art style and go with a more anime style because that's what was popular at the time.
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philtron

Post Apr 7th '18, 21:23

I'm back.

While perusing the Story page yesterday, I came across this little gem:
Spoiler:
Interesting to note that in an early version of the Marathon plot we played the part of an electrical specialist! The following text comes from an Inside Mac Games sneek peek of Marathon back in July 1994.

After traveling hundreds of years to a planet believed to be habitable by humans, the colonists on the Marathon land on the planet and begin to terraform it. A few years into the operation, the colonists find a strange, metallic sphere containing some strange hieroglyphics near the colony. After some low-level studies are conducted on the object on the planet, the colonists send the sphere to the Marathon for further testing by the scientists on the ship (using more sophisticated equipment found only on the mother ship).
A few hours after the sphere arrives on the Marathon, the scientists send a message back to the planet saying the sphere is a capacitor holding a huge amount of energy and are in need of an electrician for further studies. This is where you come in. You, the electrical specialist, are instructed to take a shuttle from the planet to the Marathon to do further tests on the object. When you land and disembark from your shuttle onto the Marathon, you realize things have gone terribly wrong.
This may help form a basis for both the prolouge level, and the Tycho levels. I was planning on having you taking up an artifact to the Marathon, but it may just as well be that you're going up to take a look at one already excavated. Why not just beam over- surely the colony has jump pads? Perhaps the human teleportation technology has a limited range? Or maybe you're bringing up another piece of the puzzle... At any rate, this makes a good hook for Tycho to send you into the ruins if you've done a good job of beating down the Pfhor and saving the humans.
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ravenshining
Hawai'i

Post Apr 7th '18, 23:40

Ooh, nice! Wonder if the best ending path would involve preventing MIDA from getting their mitts on that artifact, after their attempt to raid the ruins is thwarted.

(Also--the reason I couldn't run v0.0.7 was because a plugin was interfering with stuff, not the scenario itself)
welcome to the scene of the crash
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General-RADIX

Post Apr 8th '18, 02:47

Radix sent me a slight revision to the bloody BoB while I was away, with a better jawline and nose. I further fiddled with the nose and beard, added some shading & static, here it is terminalified:
bungie - M1R accident revis.gif
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Then I had an idea... Radix previously sent me some abstract term art, like this:
bungie - sound only durandal.gif
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Such could be used as an overlay for video feeds:
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ravenshining
Hawai'i

Post Apr 8th '18, 13:24

Nice! Looking much better already, I think - those tweaks definitely helped, and I think having the overlay looks pretty neat.
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PerseusSpartacus
Somewhere in the 19th Century...

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