Who the hell is responsible for this scenario??

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Re: Who the hell is responsible for this scenario??

Post May 31st '18, 16:44

General-RADIX wrote:Hey Philtron, what path does pressing the Footswitch open? It's not obvious just looking at the map, and it doesn't seem like anything in the immediate area was affected.


Spoiler:
It opens a door directly north of the footswitch, but in a different area. You can see where by looking at the map. As ravenshining says, you can hear the door open when you step on it; but it is a multi-use switch, so if you step on it again the door will close.

You have to jump over a goo pit to get to the room that's been unlocked by the footswitch. You probably already killed the Enforcer guarding it. If I remember correctly the room contains a few terminals, a switch, and a 2x charger?
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philtron

Post May 31st '18, 20:56

philtron wrote:
Spoiler:
It opens a door directly north of the footswitch, but in a different area. You can see where by looking at the map. As ravenshining says, you can hear the door open when you step on it; but it is a multi-use switch, so if you step on it again the door will close.

You have to jump over a goo pit to get to the room that's been unlocked by the footswitch. You probably already killed the Enforcer guarding it. If I remember correctly the room contains a few terminals, a switch, and a 2x charger?


Spoiler:
Yannow, I'd actually jumped there earlier, but read Fractilion's terminal first, got sent back, and wasn't sure if I'd gone to the right place. D'oi.
welcome to the scene of the crash
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General-RADIX

Post Jul 22nd '18, 08:43

I did 'Ctrl-Shift' and went to the final level and was like... 'Wut...' The final terminal yo. Did it make anyone strangely uncomfortable?
ForeverBlackened

Post Jul 24th '18, 23:27

I find the entire scenario tremendously unsettling, which is part of why I haven’t played more of it (that, and my save file is on my Windows box, which is encoding films for my YT channel most of the time, and I’ve been too lazy to move it over). But I did skip to the last level just out of curiosity, and it’s strange and unsettling even by this scenario’s standards. I think it’s a secret level, though I’m not sure how one gets to it.

Wonderful scenario, though. I do intend to play more of it soon; the game’s intention of disorienting the player meshes very well with my current philosophy of game design.
People should not be afraid of their governments. Governments should be afraid of their people.

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

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The Man
Sarasota, FL

Post Jul 25th '18, 02:52

Nah, I was totally sympathising with Elizabeth Globelamp. Casualties of the Wingding Zone, on the other hand, that was disturbing. I'm grateful for the fusion-jump that lets you short circuit most of it.
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ravenshining
Hawai'i

Post Aug 4th '18, 17:43

Is there only one exit on Wholely Hannah, which leads to the 'secret level'? I've been looking around for quite a long time now and can only seem to find my way out via the terminal that takes you to Antichrist and Barcodes. Great scenario by the way. If the author happens to be reading this, I hope you continue work on it. It certainly has my interest.
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