Hello everyone, this project isn't dead. I have just taken some time off from it and doing life things in the process.
While tweaking physics and what not, most of the work lately has gone into redoing some levels. Simply put, a good four out of the twenty just didn't look or feel right. I've finished three and have one more before I stop myself from adding anymore shit to levels that I probably don't need. My ultimate goal now is just to get it to a playable state so I can open it up to people and get feedback/assistance before putting it out in it's final form. I've had a lot of fun making this and it's been a bit of an obsession for the past year and a half now so I hope it pays off enough that it leads me to create more content or continue the story in some capacity.
So what's left...
I have made much better looking gun models as I get slightly more proficient at Blender. I will redux most if not all of the weapons so none of these are final as far as I'm concerned.
Sprites will face a similar overhaul over time but I think they're mostly okay. I do intend to fix what my friend has called the "Dick Snake". While I find this hilarious, I would like my snake to look less like a dick if possible so I'll probably just redo him completely. The player sprites are currently in a bad state but they're low priority obviously since this is all single player. I might also add a bug or two for some general ambiance.
There are still some scenery things to implement. I have to turn off the transparency for what was once the "blood" scenery object if anyone knows how to do that. I'd like to add some more vegetation, some rubble, and maybe some stuff like flags.
Sounds are mostly done, I need to fix some of the outdoor ones and add a couple things to some specific door types. Music is still on the agenda but may be something for down the road as the tracks are kind of in purgatory right now. Another thing I need to implement is a control over the "teleport in" and "teleport out" sounds. Basically the "teleportation" is mostly done by helicopters (Think Damage Inc.) but some levels don't make sense for that to be the case so I need to find a way to script in turning it off for some levels and not on others.
Textures still occasionally get tweaked and I'm still fixing a couple spots on maps that I find need fixing but these are things I'll probably need feedback on. In the future as well it would be nice to do HD textures if I am able to pull it off. Also HD weapons, HUD, etc..
Maps as I said are pretty much all done however I am looking to maybe make some survival maps for the future or open it up to anyone if they want to make some multiplayer stuff but that's not my forte so that won't be for awhile.
If anyone can or wants to help I am open to fielding these things. For now, here is some more screen caps.
The exposition level looks way better without sunshine...
The Dick Snake also fails to simply make sense as a sprite and frequently dips into the ground. He's just not very menacing right now...
Overhauled a bit of the church level although I need to retexture it in the main area.
Replaced a level with some geometry that makes a bit more sense. Here, you're infiltrating a temple and clearing it of all hostiles.