Remastered Marathon Infinity sounds

Discuss and unveil current Marathon projects.

Remastered Marathon Infinity sounds

Post Sep 19th '19, 16:48

I recently remastered the entire collection of sounds for Marathon Infinity. You can find the file on Simplici7y. A few notes:

  • Everything is 6 dB quieter – or in other words, roughly half as loud as you’re used to it being. The reason for this is that the game’s normal audio levels result in the game audio suffering from clipping distortion almost anytime there’s a battle. The reduced levels have resulted in the game distorting far less frequently – the main cases I’ve noticed it still distorting have been in melee battles with Troopers, though as anyone who watches my vid films knows, I don’t fire weapons very often, so maybe there are other cases.

  • All sounds now have frequencies up to 22 kHz that usually weren’t present on the originals. In most cases, I kept the additions fairly subtle, but particularly noisy sounds such as the Fighter staffs and the Compilers will sound higher in pitch. I actually haven’t adjusted the lower frequencies to any significant degree; this is essentially the aural equivalent of an optical illusion. I didn’t just add random noise to the upper frequencies; they are pitch-shifts up a whole octave (or, in some cases, two) under the principle of resonance. (This was one of the same processes I used to remaster Eternal’s soundtrack, by the way.)

  • I generally employed fairly aggressive noise reduction on sounds that were only available in 8-bit versions. This is, in part, offset by the aforementioned upper frequencies.

  • Occasionally I adjusted fairly large clicks and crackles in the audio where they seemed unintentional.

  • I also corrected for unintentional clipping distortion within the sounds themselves. Clipping distortion seems to have been an intentional part of the process used to create the VacBob sounds, so I left a lot of that in.

  • There are no 8-bit sounds – they would just have been wasted space, because no one who downloads a project like this is going to tolerate that much noise. If you have your sound preferences set to 8-bit, you’ll just hear silence.

  • This should work with any scenario that uses the vanilla Infinity sounds. You can also use it with Marathon 2 within Aleph One itself, but not in the original Marathon 2 apps for Windows or Motorola Macs. If someone for some reason wants to use those, let me know.

This is a first draft and I may revise some of these further, but I’m fairly happy with how they turned out. I’m likely to make similar files for Rubicon, Tempus Irae, Marathon 1, hopefully Pfh’Joueur, and perhaps others. I can’t make any promises for when these will appear.

If you have any issues running these, let me know. Beyond that, enjoy!
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
User avatar

The Man
Sarasota, FL

Post Jan 20th '20, 06:47

Marathon 1 desperately needs to have remastered audio, but if I remember correctly, a lot of the sound effects for these games came off of Sample CDs. Would it be possible to identify these CDs, locate, and recreate these sounds?
This is some great work though. Makes me think about Dolby NR and dbx sound.
User avatar

Flippant Sol

Post Jan 21st '20, 21:26

Thanks!

I actually have all the M1 sounds done now; I just need to make time to package them up and put them together in a format A1 will read, which basically means I need to convert them all to snd format and load them into SheepShaver, then edit the original M1 sounds file.

But I agree that finding the original sources of the samples would be ideal. A lot of them are stock sound effects we hear everywhere (and this is also true for the M2/ sounds). If someone knows where to locate the originals, there may be sources with full 44.1 kHz sample rates and 16-bit dynamic range, which would almost certainly be better than my recreations.

I still need to put out a 1.0.1 version of the sounds, because it turns out I swapped the S’pht Door Opening and Closing sounds. In my defence, ShapeFusion has them mislabelled, and in fact, the 8-bit sounds also appear to be in the wrong slots. If you load the standard (and, I’m assuming, M2) sounds, you’ll notice the 8-bit and 16-bit slots for those two sounds are in the opposite positions. The 16-bit versions appear to be in the correct places in the original sounds file, and I was checking the versions I inserted against the 8-bit sounds, hence my mistake.

It would also be possible, I’ve learned, to move all these sounds to the 8-bit slots without any significant issues; people would just need to quit and restart Aleph One after loading these sounds in their preferences. Probably a better solution than just having people who accidentally select 8-bit sounds get silent sound output, but it would be a time-consuming process to move all the sounds from the 16-bit slots to the 8-bit slots, so I haven’t gotten around to it yet.

I’ll release all this stuff sooner or later. I’ll admit to procrastinating on a lot of it, because it’s a pretty tedious process consisting mostly of the same few steps repeated a few hundred times in a row (though, once I have the new version of the sounds file put together, I can use that as a basis for a few of the other scenarios’ sounds files, at least).
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
User avatar

The Man
Sarasota, FL


Return to Projects



Who is online

Users browsing this forum: No registered users