Cesspi7 is my response to a disturbing trend toward excessive complexity in maps--both in scenarios (Syndicate, Aeon) and net maps (Paradise Lost, Caustic Dystopia). Each Cesspi7 map consists of exactly 77 polygons, and is textured with 7 textures from the same set. They contain no right angles, and (except for Spiroche7e) no lifts. I've tested them on a G4/1000, and made sure the frame rate remains playable, even with embedded Lua running.
If you like the Marathon 2 net maps, you will enjoy this pack. Completely solving the architecture and mastering the flow should be trivial--after that it's pure carnage.
http://www.simplici7y.com/items/cesspi7
Cesspi7
Last edited by treellama on Dec 21st '10, 03:03, edited 1 time in total.
Just forwarding an odd line problem on Depo7:
When I'm running from the red circle to the red line, I'll always be 'magically' transported back to the red circle. I think there's a humpy pole problem. I also managed to get completely stuck in the yellow circle. Weird.
Edit:
Here's the problem. Either the points in the red circles need to be moved ever so slightly, or two new lines need to be added from those two points respectively.
When I'm running from the red circle to the red line, I'll always be 'magically' transported back to the red circle. I think there's a humpy pole problem. I also managed to get completely stuck in the yellow circle. Weird.
Edit:
Here's the problem. Either the points in the red circles need to be moved ever so slightly, or two new lines need to be added from those two points respectively.
Last edited by Dugit on Dec 21st '10, 09:15, edited 1 time in total.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Good analysis there, Dugit.
Hmm, I fixed that one once, but then I had to fix another one elsewhere. The first must have re-appeared. Thanks for the report.
It's actually quite a challenge to fix these in 77 polygon maps, because it's difficult to add or remove lines.
It's actually quite a challenge to fix these in 77 polygon maps, because it's difficult to add or remove lines.
Last edited by treellama on Dec 21st '10, 13:55, edited 1 time in total.