---Official Tinymaps Update v1.2---
I had a few more ideas than I expected recently, and ended up making a few tinymaps for Imperium. Tinymaps have always been challenging for me to make, since the architecture matters that much more when there's less of it. Overall, I think this experiment was a success, if not just because I got the morningmap out of it. The third edition of Imperium features 3 new maps, bringing the total up to 13
. Here's the new stuff:[S] Dead by Daybreak
A map that slowly gets brighter as time goes on. This one took a bit of work, especially with the sunrise gradient, and all the different lights (70 total, Jesus fuck). Special thanks to Wrk for his help on the lua side of things. Overall, I'm really happy with how this one turned out. Great for 2-3 people over a 4-5 minute span.[XS] Flashpoint
The tiniest of the tinymaps in the tinymaps update. AR dominates on this level, and if you can dip into the lower passageways, you can subvert other players on the map. Good for 2-4 players.[XS] Mandala
A pretty straightforward, tiny arenamap. 2-4 players tops. 'Nuff said.
thedoctor45 wrote:Still not as important as getting WMaiD done, ofc...
I'd be interested in returning to that project if other people are still working on it; I'm pretty much all out of ideas for netmaps right now. In terms of converting some of my multiplayer maps to WMaiD netmaps as per your review (thanks btw), that could be interesting. I'd probably only do a couple, but I could see it turning out pretty well!