I apparently need to do this in order to properly install plugins so they work with newer versions of Weland than they were coded for, but I have no idea how to do it and googling how to compile the C# source code files for them just throws up random Visual C# jargon I don't understand as I've never used it before and never needed to (until now, apparently). The plugin source code readme instructions for compiling them are far too vague, not user friendly at all:
"Just drop these folders into the same directory as Weland, go into each plugin directory and type "make"."
What the hell does that mean? Trying that using either "make" or "makefile" like the file is actually called in the command line does nothing, windows explorer does nothing (though that is more obvious), it doesn't list what sort of program I need, and I doubt I will find ready compiled versions of Weland 1.4.4 online with the plugins I want. (though links to such are even more welcome)
The plugins in question are:
1. Visual Mode (Most important! Vasera I can use in-game for adjustment and texture effect settings)
2. 5D Intersections
3. CirclePlugin
4. Stair Generator (Treelama warned me this one isn't very good, but it might be worth seeing how useful it is first
hand, especially if the visual mode plugin does not allow height adjustment in 3D, unlike the original Forge
version. The 3D height adjustment is important as I need it to make my maps efficiently. The digit based method
should only be in emergencies or minor adjustments)
5. Resize (not sure exactly how useful this one is)
I'll need clear, easy to understand and execute instructions for doing this in both Windows 10 and Mac OSX High Sierra, especially the latter as that is my main machine for Marathon map making.