Treellama wrote:Two things:
1. I haven't forgotten about your model problem, and I intend to look into it more at some point. But, like the DDS TTEP, progress is slow.
2. This is what EMR 3 should have looked like.
Tim Vogel wrote:I intent to leave the M1 textures untouched, as they are.. in my oppinion perfectly done by Jay in the first place.
Pfhorsome wrote:Wow, that is freakin sweet! I think that this is gonna be great. This may sound too easy but it may be a sight thing WAIT DONT ROLL EYES YET. If its transparent lines, idk what you should do. But if it is length, which it seems to be, I find that adding a FAST wall (Start Down/ Go up) Without textures works. In forge it will probably be white, but in the game it should appear invisible and raise and fall on your settings, especiall if its just an adjacent polygon thing. Or, you can makes the walls transperent- where you can see through them in forge- but that is what leads to problems some of the time. I hope that helps, unless you already tried.
Keep it up!
Volcanon wrote:I see... Since when has A1 been capable of 3D models? I might be entirely out of the loop here.
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