Questions About Polygons

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ftg.death.rhino
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Joined: Apr 23rd '13, 22:03

Does the number of polygons affect the map's loading times?
I ask because I am currently working on massive maps and I don't want to wait so long.

Does the size of polygons affect the map's loading times?
I ask because of the same reason I asked the first question.

Are polygons loaded numerically by their indexes, or are they loaded randomly?
I ask because I sometimes index polygons all the way across from each other.

Are polygons loaded together at each height level, or are they loaded individually?
I ask because of curiosity's sake.

Are polygons with three sides quicker to load than polygons with more sides?
I ask because of the same reason I asked the first question.

If anyone is good with the map mechanics, please try to answer some of these questions.
Liquid Fader Removal

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<marathon>
<!-- BAN ALL WHO REFUSE TO DOWNLOAD --!>
<player index="0" opacity="0"/>
</marathon>
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goran
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Joined: Feb 2nd '06, 19:51
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I do not think that polygons have a significant influence on load times. The number of HD textures in the map seems to make up the bulk of the loading time.
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ftg.death.rhino
Born on Board
Posts: 62
Joined: Apr 23rd '13, 22:03

This must explain why Software rendering is instant. When's the last time Aleph One has updated it's OpenGL version?
Liquid Fader Removal

Code: Select all

<marathon>
<!-- BAN ALL WHO REFUSE TO DOWNLOAD --!>
<player index="0" opacity="0"/>
</marathon>
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