Does the number of polygons affect the map's loading times?
I ask because I am currently working on massive maps and I don't want to wait so long.
Does the size of polygons affect the map's loading times?
I ask because of the same reason I asked the first question.
Are polygons loaded numerically by their indexes, or are they loaded randomly?
I ask because I sometimes index polygons all the way across from each other.
Are polygons loaded together at each height level, or are they loaded individually?
I ask because of curiosity's sake.
Are polygons with three sides quicker to load than polygons with more sides?
I ask because of the same reason I asked the first question.
If anyone is good with the map mechanics, please try to answer some of these questions.
Questions About Polygons
- ftg.death.rhino
- Born on Board
- Posts: 62
- Joined: Apr 23rd '13, 22:03
Liquid Fader Removal
Code: Select all
<marathon>
<!-- BAN ALL WHO REFUSE TO DOWNLOAD --!>
<player index="0" opacity="0"/>
</marathon>
I do not think that polygons have a significant influence on load times. The number of HD textures in the map seems to make up the bulk of the loading time.
- ftg.death.rhino
- Born on Board
- Posts: 62
- Joined: Apr 23rd '13, 22:03
This must explain why Software rendering is instant. When's the last time Aleph One has updated it's OpenGL version?
Liquid Fader Removal
Code: Select all
<marathon>
<!-- BAN ALL WHO REFUSE TO DOWNLOAD --!>
<player index="0" opacity="0"/>
</marathon>