Applying Vertical motion

Discuss map ideas, techniques, and give help.

Applying Vertical motion

Post Sep 23rd '13, 17:58

I understand how to apply motion to lava, water etc. What i haven't been able to find out is how to create a lava/water fall using vertical motion. thanks in advance
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aztx
Arlington TX

Post Sep 23rd '13, 18:03

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treellama
Pittsburgh

Post Sep 23rd '13, 18:33

treellama wrote:Try this Forge tutorial: http://www.youtube.com/watch?v=T3F93uIOYRM


Thanks for the info, but how does that apply to vertical surfaces? Wouldn't you have to apply vertical motion in Visual mode? Sorry if i'm being dense.
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aztx
Arlington TX

Post Sep 23rd '13, 19:07

Oh by vertical do you mean, like, a waterfall? Marathon doesn't have true waterfalls; you just place a water texture on a wall using "vertical slide" or "fast vertical slide" transfer mode.

You can place that texture on a transparent side (so, floor to ceiling) just like you would place a grate texture; and that side could have liquid behind it. In Visual Mode.lua if you dig around there's a "transparent sides" toggle. Someone else who uses it more can probably explain it better if you have trouble.
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treellama
Pittsburgh

Post Sep 23rd '13, 19:16

Thanks. that's what i was looking for
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aztx
Arlington TX


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