In the Shapes files, what does Transfer Mode Period do, exactly?
The help balloon in Anvil says: "If the transfer mode requires timing, enter the period (in ticks) for the mode here."
I know what transfer mode is, but I can't figure this out. I've played around with different large and small values for the transfer mode period, but it doesn't seem to have a noticeable effect.
Context: I have a Hunter that is subtly invisible when standing, walking, and firing, but is drawn normal when "being hit", dying, and dead. I thought maybe if I played with the transfer mode that he would be drawn "normal" for a longer period of time after "being hit", even into his walking animation (as though his cloaking takes time to recharge), but that is not the case.
Anyone know what this period is for?