Music in M2/MI maps?
Hi all. I want to test some music files I've made, and import it into my wip scenario to play during levels. Weland crashes for me (Win 8.1, .NET didn't work, Mono didn't work, and GTK# didn't work) so I have to use the classic Mac tools, but I can't figure out how to import music. Can I add it as M1 style track format (01.ogg, 02.ogg, etc) and set which track plays on which maps using Mac tools, or does that have to be an Aleph One script or something? Or do I have to import it as a sound effect and trigger it inmap?
Sometimes, you've got to get better, before you can get better.
Power Macintosh G4/1.25 DP - OS 9
Power Macintosh G4/1.25 DP - OS 9
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- Mjolnir Mark IV
- Posts: 520
- Joined: Dec 6th '07, 16:10
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It doesn't have to be simulated via ambient sounds. You have the power to write a music list and import it with Atque.
Ah, thank you!
Sometimes, you've got to get better, before you can get better.
Power Macintosh G4/1.25 DP - OS 9
Power Macintosh G4/1.25 DP - OS 9