huh, that's odd...I know in Forge that smashing wires will only deactivate something, so if you are using a light to lower a liquid tide level, you need to set it up counterintuitively (i.e. make the high tide inactive and the low tide active, and make sure to uncheck the initially active box) But that's probably more information than you are looking for. So, briefly, how I would set up a wire set to disable lights:
1) set your custom light up with a specific tag, e.g. 1
(be sure and put all conditions to 0 in the inactive set, else the light will turn back on)
2) choose the BROKEN wire texture set and place it accordingly
(in the parameters, be sure and put 'initially active', 'can be destroyed' and 'only toggled by weapons')
3) set the tag on the wires to 1 (or whatever)
4) playtest, smash wires, kill lights, hulk angry
you need to use the BROKEN (inactive) wire texture set with the parameter of 'initially active', or else it doesn't work (I don't think at least...this is all from memory). If you use the intact (active) texture, and then check the initially active box, it goes backwards (wires are already broken). I don't think it works at all if you use the intact texture and don't bother checking initially active.
yeah, it's actually really easy
