Walls not solid

Discuss map ideas, techniques, and give help.

Walls not solid

Post Mar 25th '16, 15:32

I made a small test map, just a box with 4 walls in Weland and I ran it in game. The walls aren't solid, and I rubber band when I walk into them. Is there a simple solution to this? I just downloaded weland, but I was familiar with Forge when I was a kid. I'd like to get back into mapping again because I have fond memories of it, but I've already considered giving up because the walls aren't solid.
Joltacks

Post Mar 25th '16, 16:05

It sounds like your level is just one polygon, which is an invalid map. Add another polygon adjacent to it, and the walls will function correctly.
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Sharkie Lino
Long Island, New York

Post Mar 25th '16, 16:47

Ok, thank you. I didn't know that. I made a bigger map (with many polys) and the walls seem fine now.
Joltacks

Post Sep 9th '16, 14:46

Just randomly trying different posts to see if I can get somewhere. I want to run Weland, but I don't know where to start. I downloaded Aleph and all that, but I can't seem to get Weland to run. There was some discussion of Mono framework, but not to use the latest version... so what version do I use? And more importantly how do I use it? I used to use forge and anvil many years ago, but also want to get back into mapping.

Any advice? Sorry if this is repeated elsewhere.
Lance


Post Sep 10th '16, 13:36

Hey Thanks a lot! Will give it a shot
Lance


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