Wrkncacnter wrote:I'm having a really hard time picturing what these maps might look like, with those ridiculous weapon graphics drawing all of the attention.
Wrkncacnter wrote:I don't know, it's better than it was but it still doesn't seem quite right. Maybe if you were using BallsHUD in your screenshot, it'd look like something worth downloading.
Wrkncacnter wrote:Gross, dude. What is wrong with you?
HelviusRufus wrote:In the UK one, they spawn outside the invisible wall and in some o the others, they spawn in unreachable places but they don't seem to care so that's OK.
RyokoTK wrote:I told you so.
treellama wrote:Dear windbeaker,
your net maps suck. write some code.
HelviusRufus wrote:Both, Megabyte's and Benoit's, though I'll have to go look to see if'n it's in both that spawn outside... the wall.
And if'n they come inside to play.
Wrkncacnter wrote:Windbreaker wrote:Get ready for 60fps-fully-film-supported-smoov-mouse Alpha One 2.0.0! You read that right.
Can you please use my icon when you finish the work? I spent a long time on it and it's not even a netmap.
Sharkie Lino wrote:Who knew the smartest 8 year old in the community could do so much?
Windbreaker wrote: -- which survival script do you use? I know of Megabyte's and Benoit's, both of which usually keep aliens from spawning in the unreachable areas.
HelviusRufus wrote:They spawn outside in Hopper's plugin But don't in the scripts.
I tried it on a scratch start on Sakhmet Rising and both plugin and script spawned in the piazza though that's
not really a fair test since that is not an inaccessible area.
Users browsing this forum: No registered users