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Discuss map ideas, techniques, and give help.

Post Nov 23rd '09, 07:26

aesthetically pleasing.
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Dugit
Hampshire, UK

Post Nov 24th '09, 03:25

Alright, I have begun texturing. Don't expect it to look good with the textures, I have never textured a map well. Expect pics and a map without monsters by the end of the weekend.
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tehWastedJamacan
SuFu, SD

Post Nov 24th '09, 07:29

I've collected over time that: follow a theme, and only apply textures where necessary. For example, with those rock things, I recommend that "rock with growth" water-set texture. If a texture looks garish where it is, you should remove it, etc...
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Nov 24th '09, 13:45

In all honesty, I have a hard time telling if something looks 'garish' or not. also, i'm using the darker rock texture in teh lava set for rubble.
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Fobo: I find it hard to keep a sentence down under two paragraphs.
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tehWastedJamacan
SuFu, SD

Post Nov 24th '09, 15:58

Oh, good choice, sir.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Dec 18th '09, 03:07

Et Fine. Well, not really. More like Del Segno al Coda.

So here it is, pics in a bit. What's good, what's bad, what should I fix, what should I keep in future maps, the usual.

Thanks for the eval in advance.

Also, there are some problems with trying to walk through some doors.

PICS:







I don't know if they are any good.
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ATE_4.zip
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Last edited by tehWastedJamacan on Dec 18th '09, 03:24, edited 1 time in total.
D?rovací tvá?í.

Fobo: I find it hard to keep a sentence down under two paragraphs.
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tehWastedJamacan
SuFu, SD

Post Dec 18th '09, 03:27

I have found myself in a pickle. Upon taking an immediate right and walking through the rubble, I'm stuck and can't get down in either direction. Also, I suggest a bit more lighting in the beginning room.
Childhood is not a race. It's a journey.
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The Thug

Post Dec 18th '09, 04:10

oops, i should raise that rubble there. Thanks for letting me know you can get stuck there.
D?rovací tvá?í.

Fobo: I find it hard to keep a sentence down under two paragraphs.
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tehWastedJamacan
SuFu, SD

Post Dec 18th '09, 07:56

I quite like the map in itself. Are you going to develop this with a stroyline etc or just leave it?
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Dec 18th '09, 18:50

You see the terminals? I have yet to start up Hex to put terms in. Obed was so much easier in this aspect.
D?rovací tvá?í.

Fobo: I find it hard to keep a sentence down under two paragraphs.
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tehWastedJamacan
SuFu, SD

Post Dec 20th '09, 05:08

Am I to assume, then, that the only thing i should fix is that pile of rubble and the terminals?
D?rovací tvá?í.

Fobo: I find it hard to keep a sentence down under two paragraphs.
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tehWastedJamacan
SuFu, SD

Post Dec 20th '09, 09:56

Dugit wrote:Again, not like the real human spa. In Rubicon, and on many-a Pfhor ship, we don't see Earth-esque spas; we see random pools of plasma, or large pits of tar. You, however, could do a parody of Evil's level Magrathea, where the Pfhor had taken over a UESC retirement holiday home (and it looked like they were also using the recreational features, including the pools, jacuzzis and saunas).


This would do. I found Magrathea an interesting level (although the general switch hunt was boring).
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

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