Sapphires of Slaughter

Discuss map ideas, techniques, and give help.

Post Nov 29th '09, 12:12

Enjoy.

Any quibbles, please post. [MSmile]

Noted: Differential Shading has been applied this time; an abundance of open space has been provided with a small cramped area encouraging melee and careful combat. Monsters applied in greater amounts.

Vale,
Dugit
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Sapphires_of_Slaughter.zip
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Last edited by Dugit on Nov 29th '09, 12:52, edited 1 time in total.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Nov 29th '09, 15:24

The texturing and lighting are OK, nothing special. Needs more weapons and ammo. The worst part is the flow. There is no real focus to this map, tons of dead ends, no easy way to get from one end to another. It's also all about the same height.

Not bad for a second net map, but not anything we're going to be gathering any time soon.
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treellama
Pittsburgh

Post Nov 29th '09, 16:03

Thanks. I gather it's better than my first one.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
User avatar

Dugit
Hampshire, UK

Post Nov 30th '09, 00:10

I liked it more than emeralds of gangrene, but you shouldn't hold my opinion too highly.
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Horkeldorf

Post Nov 30th '09, 07:20

At least it's improvement.

And I do hold your opinion highly; I see no reason not to.
Last edited by Dugit on Nov 30th '09, 07:21, edited 1 time in total.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
User avatar

Dugit
Hampshire, UK


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