UncleNate wrote:they're all great! i did notice a change in style in many of these maps. you made them seemingly more flatter and spread out-ish, as oppose to many of your CC maps which were a little more crowded and steep...
UncleNate wrote:ugly map wasn't neccesarily that ugly... sure it was kinda "rainbowy" but i thought it looked great. also a fun layout.
UncleNate wrote:buckie high is a little open. i suggested adding some sort of hill... overall great update to an already great pack...
Edit: we played on Buckie high again and it was actually a blast the way it is...
$lave wrote:EDIT: I've been considering removing some of the weaker maps from the pack next time I make a significant update, specifically Time and possibly Altibzz. Does anyone have an opinion on that?
brilliant wrote:My only suggestion for that map would still be to add a few more sounds. I do wish you would have put a hill in these maps, but it is not that big of a deal. Overall, I am satisfied with these maps. Thank you for the update!
RyokoTK wrote:What kind of hapless idiot would take out maps from a pack? That's entirely unreasonable.
$lave wrote:Most of my maps don't really have much of a focus as a whole; they're basically just a bunch of rooms connected together with little to no regard for the design of the map as a whole.
RyokoTK wrote:I booted up Aleph One for the first time in the greater part of a year to look at your maps.
@Windbreaker: Personally I don't think Fortress Morrolan is a very good map, and I don't (or didn't) deliberately lean on themes for most of the maps in Paradise Lost.
Users browsing this forum: No registered users