Mapping question

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Post Apr 17th '10, 04:19

I designed a map where theres supposed to be curtains that rise up at the beginning. But for some reason, 1 or two of the walls was always blurry. Im wondering what would cause this, as Ive constantly paved it in weland. Thnkyou
Last edited by Skullcleaver on Apr 17th '10, 04:23, edited 1 time in total.
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Skullcleaver
LALA Land

Post Apr 17th '10, 09:07

This is quite vague. I'd suggest you upload your map or at least be more specific.
Last edited by Drictelt on Apr 17th '10, 09:08, edited 1 time in total.
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Drictelt

Post Apr 17th '10, 20:19

I don't know what you mean by "blurry". Please show us at least a screenshot.
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Crater Creator

Post Apr 18th '10, 01:41

Here. That blurry stuff is the curtain rising
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Last edited by Skullcleaver on Apr 18th '10, 01:42, edited 1 time in total.
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Skullcleaver
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Post Apr 18th '10, 02:38

Use Forge's Visual mode or Visual Mode Lua and then activate the platform. You can then hopefully texture the blurry portion after the "curtain" has risen.
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Zott
Earth

Post Apr 23rd '10, 23:05

I think this is a case of rise from floor/rise from ceiling misinterpretation.

I get the texture smeer when i use rise from floor when i should use rise from ceiling and vice versa, that might be the problem.
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xilef

Post Jun 15th '10, 01:53

TectonInd wrote:OH! I know that, it looks kind of like a leak in the Source Engine. I really don't know much about that, but it's some kind of texture error.

Hmmm, a half- life player, very interesting....
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Skullcleaver
LALA Land

Post Jun 15th '10, 10:37

The blurryness you adress is usually refered to as smearing. That effect is caused by untextured polygon sides. The pave command should in theory texture all untextured sides. Although, Weland's pave command seem to miss platforms quite often.
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goran

Post Jun 15th '10, 13:04

G.S.10 wrote:Although, Weland's pave command seem to miss platforms quite often.

Like Forge, Weland doesn't change side types when it paves--because that can lead to already textured sides being messed up. This can result in sides not being textured, but hitting them with Visual Mode.lua should fix them up.
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treellama
Pittsburgh

Post Jun 15th '10, 15:26

Just a little FYI, for future reference, this "blur" is called HOMing.
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zero
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Post Jun 15th '10, 17:11

what's that stand for
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thermoplyae

Post Jun 15th '10, 17:53

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