Music Composing Contest
The Pfhorums have had gaming tournaments, mapping contests, art contests, and maybe a few other competitions, but I don't recall there being a music making contest recently, if at all. So I was thinking about starting one. It could just be a general music making contest, or there could be a theme each time. The entries would have to relate to marathon in some way of course. I'm not thinking rock. jazz. or anything like that. I'm thinking more along the lines of the M1A1 music. So what do you guys think?
Childhood is not a race. It's a journey.
I'd try and compose something. The idea of re-making/re-mixing the M1 songs would probably be best, especially since there are MIDI files already available for them. Who would be judging this though, yourself? How this is judged is also fairly important, so I'd suggest the following categories (although I'd like to discuss them further):The Thug wrote:The Pfhorums have had gaming tournaments, mapping contests, art contests, and maybe a few other competitions, but I don't recall there being a music making contest recently, if at all. So I was thinking about starting one. It could just be a general music making contest, or there could be a theme each time. The entries would have to relate to marathon in some way of course. I'm not thinking rock. jazz. or anything like that. I'm thinking more along the lines of the M1A1 music. So what do you guys think?
Creativity: The song should stand out to some degree; it should be encouraged to go beyond simply changing the synth models of each instrument. That said, you shouldn't have to completely re-write the song to a point where it barely resembles the original - unless you would like to.
Quality: How pleasurable the song is to listen to.
Mixing: How well the piece is mixed. No mixing doesn't give you a 0 in this category, and is better than extremely poor mixing, but for max points the track should be well mixed. This primarily would include stereophonic sound and track volume.
I can't really think of any others at the moment, but I'll let you know if I do.
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- Vidmaster
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I think you should add more insight on some programs that are capable of editing and creating music.
For a song contest like this i suggest keeping away from putting too many limitations on the artist, but in the same time don't keep it too open. Instead of somehow try to recreate the M1 music (which was actually a mix of blues, rock and various other genres, just in a midi format) I say we should rather keep an eye on the idea of trying to recreate the atmosphere of M1. Or try to recreate an alternative atmosphere perhaps?
Maybe the judge could play through a specific level in M1A1 with said music playing underneath, and a part of the judging process would be to judge how well it fits with the game.
Maybe the judge could play through a specific level in M1A1 with said music playing underneath, and a part of the judging process would be to judge how well it fits with the game.
This should be changed to how much a said song affects you or how well it manages to recapture/recreate the atmosphere it's trying to create. A song shouldn't always be pleasurable to listen to, just like paintings or games shouldn't always be pleasurable. Some games scare the shit out of you, and the same counts for paintings. The Scream by Munch for example, which is probably one of my favorite painting of the "popular artists" out there. And that painting disturbs me greatly. So instead of measuring the "pleasureableness" of the said piece, rather measure how effective it is in creating atmosphere, emotions, or just somehow affect the avarage listener.$lave wrote:Quality: How pleasurable the song is to listen to.
Ok, here's this:
http://ukimalefu.googlepages.com/Aliens.mp3
I didn't "compose" anything, I just changed it a bit. I guess you could call it a remix.
http://ukimalefu.googlepages.com/Aliens.mp3
I didn't "compose" anything, I just changed it a bit. I guess you could call it a remix.
I think you may have jumped the gun a little.Ok, here\'s this:
*andsuch*
Anyhoo...Kurt Cobain playing guitar for The Cure comes to my mind on [post=61157]this[/post].
edit: fixed post link
Last edited by effigy on Feb 27th '09, 18:36, edited 1 time in total.
Thank the sun that went nova so that Earth could have iron and silicon.
Yeah, I was planning on judging the songs along with anyone of you who would rather judge than make a song yourself. The judging is important, as you said, but I'm not 100% sure on how the judging will work yet. The basic categories I'm thinking about right now are creativity, originality, musicality: based on a musical understanding of rhythm, notes, and all that jazz, the length (it shouldn't be as short as 10 seconds or as long as 30 minutes), how it fits with the level (explained later in this post), and sound quality.$lave wrote:I'd try and compose something. The idea of re-making/re-mixing the M1 songs would probably be best, especially since there are MIDI files already available for them. Who would be judging this though, yourself? How this is judged is also fairly important, so I'd suggest the following categories (although I'd like to discuss them further):
If you use OS X, there is always GarageBandMoppyPuppy wrote:I think you should add more insight on some programs that are capable of editing and creating music.
Currently, I know of no decent music editing/creating programs for Windows. If someone knows of any, please post here.
If you use Linux, I can't help you at all.
For sound editing, not music editing, there is always Audacity, which is available for multiple operating systems.
This is actually a very good idea. There are already enough songs for M1A1 though. Maybe the focus of these contests should be to recreate the atmosphere of a M2 or Infinity story level. Music for netmaps may also be a possibility. Going along with my criteria of "how it fits the level," each judge would play through the level with the music playing in the background, just as you suggested. This level would of course be announced before hand. If this idea is incorporated, the music would not only sound cool (hopefully), but it would also reflect the participants interpretations and feelings about the selected level.Johannes Gunnar wrote:Instead of somehow try to recreate the M1 music (which was actually a mix of blues, rock and various other genres, just in a midi format) I say we should rather keep an eye on the idea of trying to recreate the atmosphere of M1. Or try to recreate an alternative atmosphere perhaps?
Maybe the judge could play through a specific level in M1A1 with said music playing underneath, and a part of the judging process would be to judge how well it fits with the game.
I completely agree. I was thinking of giving the level to base the music off of, a flexible song length criteria, and of course a deadline.Johannes Gunnar wrote:For a song contest like this i suggest keeping away from putting too many limitations on the artist, but in the same time don't keep it too open.
Childhood is not a race. It's a journey.
- Windbreaker
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GarageBand is definitely good for Mac, but if you have Cubase or ProTools (both Mac and PC) you definitely want to use that; although I'd expect only musicians or sound engineers to have either of those.If you use OS X, there is always GarageBand
Currently, I know of no decent music editing/creating programs for Windows. If someone knows of any, please post here.
If you use Linux, I can't help you at all.
For sound editing, not music editing, there is always Audacity, which is available for multiple operating systems.
Last edited by Windbreaker on Feb 27th '09, 23:15, edited 1 time in total.
Marathon: Istoria v1.1 -- A 10-level single player RPG scenario for Aleph One.
Imperium VII -- Fourth mappack. 25 maps. Updated in 2023.
Infra Apogee v2.0.0 -- Third mappack. 20 maps. Finished in 2015.
Caustic Dystopia v1.4 -- Second mappack. 24 maps. Finished in 2012.
Sovereignty v1.2 -- First mappack. 8 maps. Finished in 2008.
Imperium VII -- Fourth mappack. 25 maps. Updated in 2023.
Infra Apogee v2.0.0 -- Third mappack. 20 maps. Finished in 2015.
Caustic Dystopia v1.4 -- Second mappack. 24 maps. Finished in 2012.
Sovereignty v1.2 -- First mappack. 8 maps. Finished in 2008.
here are few program suggestions:Garageband (free)ProtoolsCubaseReasonLogic ProLogic ExpressMilky Tracker (free)Ardour (cross-platform, free and open source) http://www.ardour.org/Windbreaker wrote:GarageBand is definitely good for Mac, but if you have Cubase or ProTools (both Mac and PC) you definitely want to use that; although I'd expect only musicians or sound engineers to have either of those.
If you're not looking for audio software you're probably not interested in this post.
@The Thug: Please see end of post.
I've been out of the loop for a couple years (and was nearly really in it), but some I'm aware of:
The Repear / Jesusonic
(MacOS X, Windows) [shareware, older freeware versions are out-and-about]
record, edit, mix / generate
Ardour
(MacOS X, Linux)
record, edit, mix
Hydrogen Advanced Drum Machine (SourceForge)
(Linux, MacOS X & Intel Mac, Windows)
compose, drums, generate godliness
I really liked this program when I was using it (on Windows), but the installer is early Beta stage for Windows, and was very buggy for me. It rocks until it crashes, though. Save often. Looks like developement has picked up recently, so add to your watch list.
FYI, anyone who is familiar with Sony Acid Music Studio should easily adapt to Audacity and The Reaper.
I recommend everyone looking look on SourceForge. Here's some random audio editing/recording stuff I bookmarked a couple years ago and never got back to. Sorry, I don't recall what's special about these, nor do I feel the need to research and describe each. I assume all have a Windows installer, and most a Linux package (again, search SourceForge):
http://sourceforge.net/projects/csound/
http://sourceforge.net/projects/opensebj/
http://sourceforge.net/projects/evolutif/
http://sourceforge.net/projects/mixere/
http://sourceforge.net/projects/oms
Software I bookmarked to use as a drum machine:
http://sourceforge.net/projects/ordrumbox
I recall playing with this one a bit. It was pretty stable, but not what I was after (i.e. Hydrogen)
http://sourceforge.net/projects/openbeatbox/
http://galan.sourceforge.net/
http://sourceforge.net/projects/fultron/#item3rd-1
http://drumpiler.sourceforge.net/
http://sourceforge.net/projects/bbd/
@The Thug: Please see end of post.
I think SourceForge has a nice liter of this stuff for Linux, and some for Windows.The Thug wrote:Currently, I know of no decent music editing/creating programs for Windows. If someone knows of any, please post here.
If you use Linux, I can't help you at all.
I've been out of the loop for a couple years (and was nearly really in it), but some I'm aware of:
The Repear / Jesusonic
(MacOS X, Windows) [shareware, older freeware versions are out-and-about]
record, edit, mix / generate
Ardour
(MacOS X, Linux)
record, edit, mix
Hydrogen Advanced Drum Machine (SourceForge)
(Linux, MacOS X & Intel Mac, Windows)
compose, drums, generate godliness
I really liked this program when I was using it (on Windows), but the installer is early Beta stage for Windows, and was very buggy for me. It rocks until it crashes, though. Save often. Looks like developement has picked up recently, so add to your watch list.
FYI, anyone who is familiar with Sony Acid Music Studio should easily adapt to Audacity and The Reaper.
I recommend everyone looking look on SourceForge. Here's some random audio editing/recording stuff I bookmarked a couple years ago and never got back to. Sorry, I don't recall what's special about these, nor do I feel the need to research and describe each. I assume all have a Windows installer, and most a Linux package (again, search SourceForge):
http://sourceforge.net/projects/csound/
http://sourceforge.net/projects/opensebj/
http://sourceforge.net/projects/evolutif/
http://sourceforge.net/projects/mixere/
http://sourceforge.net/projects/oms
Software I bookmarked to use as a drum machine:
http://sourceforge.net/projects/ordrumbox
I recall playing with this one a bit. It was pretty stable, but not what I was after (i.e. Hydrogen)
http://sourceforge.net/projects/openbeatbox/
http://galan.sourceforge.net/
http://sourceforge.net/projects/fultron/#item3rd-1
http://drumpiler.sourceforge.net/
http://sourceforge.net/projects/bbd/
Would you mind a quick elaboration on the difference?The Thug wrote:For sound editing, not music editing,..
Thank the sun that went nova so that Earth could have iron and silicon.
If you are aware of a Windows installer for this I'd be grateful for a link.Johannes Gunnar wrote:here are few program suggestions:Ardour (cross-platform, free and open source) http://www.ardour.org/
I just went hunting for it, and in turn found Traverso DAW which runs on Linux, MacOS and Windows.
edit: traverso daw
Last edited by effigy on Feb 28th '09, 02:55, edited 1 time in total.
Thank the sun that went nova so that Earth could have iron and silicon.
Yes. Generally music editing programs allow the user to add/create/delete different musical instruments and tweak their properties, whereas sound editing programs are more for changing the actual sound quality of a track, such as editing the pitch, tempo, or adding sound effects. I don't think you could create a high quality song in just a sound editing program, like Audacity, but you could certainly incorporate both types of programs to make a high quality, enjoyable song.effigy wrote:Would you mind a quick elaboration on the difference?
Going back to the actual contest, do you guys think this is a decent idea? I would like to create another topic for the first contest as soon as possible. Another thought I had was to combine all of the entered songs into a song track and then release it. But that is just a thought.
Childhood is not a race. It's a journey.
So the contest hasn't even started and I already made a second tune.
I imagine this for the start of a game, or chapter, in a space station, or a very BIG ship.
http://ukimalefu.googlepages.com/rEverseiNertia.mp3
It's all GarageBand loops.
I imagine this for the start of a game, or chapter, in a space station, or a very BIG ship.
http://ukimalefu.googlepages.com/rEverseiNertia.mp3
It's all GarageBand loops.
Yes, I think it's a great idea. I also think all the entered songs should be compiled and released together in some form, whatever form that may be.The Thug wrote:Going back to the actual contest, do you guys think this is a decent idea? I would like to create another topic for the first contest as soon as possible. Another thought I had was to combine all of the entered songs into a song track and then release it. But that is just a thought.
So, so a synthesizer? I suspect most if not all of the links I posted are sound editors.The Thug wrote:...music editing programs...
The Thug wrote:Going back to the actual contest, do you guys think this is a decent idea? ...
I'm excited.
That would make a nice archive of the event. Could you make it a multi-track file? Also, I think that could open possibilities such as making the first track the winner, etc., or information about the event in the metadata.The Thug wrote:Another thought I had was to combine all of the entered songs into a song track and then release it. But that is just a thought.
Thank the sun that went nova so that Earth could have iron and silicon.
$lave wrote:Yes, I think it's a great idea. I also think all the entered songs should be compiled and released together in some form, whatever form that may be.
Yeah, I was thinking of putting of all the songs into an album, with the first track being the winner, second track 2nd place, etc. Another idea would be to go through the M2/Infinity levels one-by-one and hold a music contest for each one. The 1st place song for each level could then be combined into a M2/Infinity soundtrack.effigy wrote:That would make a nice archive of the event. Could you make it a multi-track file? Also, I think that could open possibilities such as making the first track the winner, etc., or information about the event in the metadata.
I would consider a music editing program one where you can actually create/modify the instruments and put them together, changing the rhythm, tempo, etc. GarageBand is a perfect example. I have little or no knowledge of most the the programs you posted, so I can't really judge them to be one or the other without downloading them myself.effigy wrote:So, so a synthesizer? I suspect most if not all of the links I posted are sound editors.
The last issue I want to address before kicking the first contest into gear is the time limit/deadline. How long do you guys think it takes to make a single, good quality song? I was thinking 2-3 weeks.
Childhood is not a race. It's a journey.
I'm not entirely happy with this one but here it is anyway:
http://ukimalefu.googlepages.com/chomber.mp3
http://ukimalefu.googlepages.com/chomber.mp3
Haha, nice songs so far ukimalefu! You might want to enter a few into these music contests.
I plan on creating the topic for the 1st Music Composing Contest sometime tomorrow. Stay tuned!
I plan on creating the topic for the 1st Music Composing Contest sometime tomorrow. Stay tuned!
Childhood is not a race. It's a journey.
An idea. Ask project developers if they need music for their projects, and set a theme according to their wishes to each contest.
That's a great idea! For the first few contests, I'm going to stick with basing the music off of coop/netmap levels, but in future I will definitely ask project developers if they need music.
Childhood is not a race. It's a journey.
I will.The Thug wrote:Haha, nice songs so far ukimalefu! You might want to enter a few into these music contests.
I'd love it if they used anything I've posted here.goran wrote:An idea. Ask project developers if they need music for their projects, and set a theme according to their wishes to each contest.
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- Cyborg
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I'd be down with the contest.
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