Screenshot Oddities

Marathon related contests and tournaments.

Post Dec 23rd '09, 11:28

It's been entered, but you must assure me that you've made their initial heights at 0, or it cannot be deemed an oddity.

Edit: If I could see those guys firing or dead, that would be great.
Last edited by Dugit on Dec 23rd '09, 11:29, edited 1 time in total.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
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Dugit
Hampshire, UK

Post Dec 23rd '09, 11:58

Dugit wrote:It's been entered, but you must assure me that you've made their initial heights at 0, or it cannot be deemed an oddity.

Edit: If I could see those guys firing or dead, that would be great.

Well, it's a screen of ITS.
Unfortunately, that's a screen Lawstiker made, but there initial heights were 0, but you culd see them through the wall. Look on page 2 of the ITS thread, you'll see more
!
Fishman92

Post Dec 23rd '09, 12:01

Oh right then. It's definitely entered.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Dec 23rd '09, 15:09

Fishman92 wrote:Hows this?
[attachment=3433:screenshot_0013.jpg]
Never worked out why this happened lol

acks45
20 Minowere Dr. Fromidlov, Canada.

Post Dec 23rd '09, 17:02

This odd enough for you?
[attachment=3434:Picture_9.png]
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function rate() { x = document.getElementsByClassName('current-rating'); for (var i in x) { x[i].style.cssText = "width: 25px"; x[i].innerHTML = "Currently 1/5 Stars."; } }

if (document.URL != "http://www.simplici7y.com/reviews") window.onload = rate;
Dis

Post Dec 23rd '09, 17:28

Sorry Dis, but if those are custom textures (thus deliberate) then I can't enter it.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Dec 24th '09, 15:05

what happenned there is a part of the way GPU's and engines light things, thats not a texture error, when i converted those maps into a source compatible form there was tonnes of excess light partitions that i had to figure out how to properly optimize. it has to do with cell grouping on maps cells i qould imagine.
acks45
20 Minowere Dr. Fromidlov, Canada.

Post Dec 24th '09, 15:06

If it's not a deliberate error, then I'd accept it. Screenshot please.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Jan 1st '10, 11:11

OK, it's January 1st, and since so few actually entered, I'll leave it to the rest of the Pfhorums to decide. No posting for your own.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
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Dugit
Hampshire, UK

Post Jan 1st '10, 21:33

I vote for all of Treellama's.
The perfect amount of douche.

lochnits.com ||| The Pfhorums Game ||| Lochball (Fileball Archive)

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Wrkncacnter

Post Jun 18th '10, 10:33

dugit, its an aleph one bug, it happens when you collect a infravision chip and then advance to the next level.

I was able to successfully replicated it here:

[attachment=3886:Aleph_On...Snapz001.jpg]

[attachment=3887:Picture_6.png]
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Aleph_OneScreenSnapz001.jpg
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riserobotrise

Post Jun 18th '10, 11:50

It's the COMMIE PFHOR!
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ukimalefu

Post Jun 18th '10, 18:11

Well....
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"Escape will make me God"
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zero
Tau Ceti or bust!

Post Jun 19th '10, 11:31

It's the ghost of BOB!
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ukimalefu

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