Pf'hak - Frequently Asked Questions - 8 Years Too Late

Pfhorums news can be found here. Have a question or suggestion for the Pfhorums? Ask it here.
User avatar
irons
Vidmaster
Posts: 2651
Joined: Mar 1st '06, 20:44
Location: (.Y.)
Contact:

Yeah, in an ideal world, I'd be right with you.
underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
User avatar
LegacyTyphoon
Vidmaster
Posts: 2506
Joined: Jan 24th '06, 01:23
Contact:

Got a PM, updated information about jumping.
The Pf'hak - Read it.
Science technology jargon physics.
andrimar
Spazeroid
Posts: 1
Joined: Dec 9th '09, 00:15
Contact:

can some body help me i cant play the game. the game starts and plays a cutscene. i press new game ore something like that and there is another cutscene and then the game quits itslef. im on a mac and im talking about the marathon pack thingey. and i just copey alephone.app in the m1a1 file

does anyone know whats wrong
User avatar
envy
Mjolnir Mark IV
Posts: 750
Joined: Aug 4th '09, 02:28
Location: Land of the New Rising Sun
Contact:

I had this problem, try dragging the entire folder onto the aleph one icon, after you copy the application to your desktop. If that doesn't work, download the older release that does not require the Graphics Shader 3 stuff. .22, is the abbreviated version number.
Si tratta di una lacrimosa.
moonible
Cyborg
Posts: 113
Joined: Sep 1st '07, 00:26
Location: England
Contact:

I have a question
are there any packs that replace the textures of the enemies?
User avatar
President People
Mjolnir Mark IV
Posts: 352
Joined: May 4th '10, 00:22

moonible wrote:are there any packs that replace the textures of the enemies?
As in with a shapes patch? I don't think I've come across any, but I'm sure it can be done. It wouldn't be a good idea to replace the bitmaps so much as add new bitmaps to the collection and change the sequences.

If someone were to make a plugin for a high-res Pfhor Fighter, it would replace whatever numbered bitmaps it was meant to replace, regardless of what you put there. If you add new bitmaps to the collection, the plugin will still replace the original bitmaps, but not the added ones.
Last edited by President People on Oct 16th '10, 18:46, edited 1 time in total.
Love Marathon, and also play Doom on modern source ports? You might like these skins!
User avatar
Dugit
Vidmaster
Posts: 1803
Joined: Mar 22nd '09, 16:33
Location: Hampshire, UK
Contact:

I think I remember that Portal of Sigma redid the fighter bitmaps with a new staff and better armor textures, or I might be wrong.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
User avatar
LegacyTyphoon
Vidmaster
Posts: 2506
Joined: Jan 24th '06, 01:23
Contact:

So...yeah...haven't really been active at all on the forums for a while. Going to at least try to update this thread to current info before handing it off to someone who can keep it regularly updated more than me.

Just glancing over it I see dead links, outdated information about the enhanced textures, I should add Fobo's project to the list of conversions to try out, needs less sarcasm (maybe more).
User avatar
FlawedIntellect
Born on Board
Posts: 36
Joined: Aug 23rd '12, 03:36
Contact:

Sarcasm in an FAQ is going to be offputting and possibly misleading to newcomers, so I'd advise youu to steer clear of having sarcasm in an FAQ for practicality's sake.
User avatar
Blastfrog
Cyborg
Posts: 79
Joined: Dec 4th '11, 01:15
Contact:

One major outdated thing is the statement that M1 data is incompatible. Given the (somewhat) recently added support to M1 stuff, this is no longer the case. It should probably be reworked to recommend using 2/I as a basis for newer works than to say that it's flat out incompatible. Make clear to new users that M1 native data will work but is not necessarily supported outside of M1's original data itself and that any new mods or total conversions should be done with 2/I format data instead.
User avatar
LegacyTyphoon
Vidmaster
Posts: 2506
Joined: Jan 24th '06, 01:23
Contact:

Updated the high resolution texture links to actually go to Simplici7y and link to updated plugins.
Post Reply